193,237 Commits over 4,049 Days - 1.99cph!
halloween bundle assignments
Hooked up new guitar chord animations on Bass guitar
Added a new BoneAligner component that positions a transform half way between two bones
Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
Improved association between item health and module entity health.
Stopped showing entity start health in inspector since it's based on the module.
Fixed module damage FX not showing up properly after damaging.
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Added diffusion profile property to foliage billboard shader
Updated biome tint SFs + update shaders
Moved some notification code out of BasePlayer, send more info with the login one
Added IModel to access Model from inside plugins
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Fixed error spam on ragdoll
player guitar chord anims
[D11] +Compound - Unhidden objects that were hidden for whatever reason
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
[D11] [UI] Chat text now differentiates between local and server chat.
Remove unused sound definition
[D11] + prefabs\instruments LOD and vertex material applied to prefab
[D11] Only auto-reload if we actually have ammo
Changed the toolgun RenderTarget to use render.Push/PopRenderTarget() to show the proper way of doing Render To Texture stuff
[D11] + prefabs\food added cross fade to a bunch of objects
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[D11] + content\vehicles all the LOD prefabs fixed/converted
[D11] Change helicopter optimisation to only affect rotorwash raycast/particle effect
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[D11] Viewing inventory no longer cancels autosprint - added safety check for SCM info
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
Stop ASE from loading every imported asset to check if it might possibly be a shader template
env_explosion sparks work as intended
Re-linking antena prefab within military tunnels
LOD models for the roads with vertex paint material on final LOD model
Drag'n'drop to open .vmf files in Hammer
Taunt cam hides quick info HUD
[D11] [PS4] Added background audio for PS4 Activity page.
[D11] reduce building block pool