199,739 Commits over 4,140 Days - 2.01cph!

6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
6 Years Ago
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
6 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
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6 Years Ago
Added mane/tail meshes Added horse hair materials Skinned horse & mane/tail
6 Years Ago
WIP UI rework
6 Years Ago
Testing silly buoyancy optimization
6 Years Ago
[d11][Audio] Replaced Crafting complete Sound.
6 Years Ago
[D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
6 Years Ago
Fixed IndexOutOfRangeException on reconnect
6 Years Ago
Cherry picking 36759 and 36784
6 Years Ago
Packet handling profiling
6 Years Ago
minicopter culling and better LODs
6 Years Ago
[D11] [Audio] Checking in WIP Still not working for plugging/unplugging headsets but im at least getting error state numbers out of this now.
6 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
6 Years Ago
Simple clouds
6 Years Ago
Try moving pipeline into resources
6 Years Ago
[D11] Can now call important popups immediately to overwrite existing ones (ie for system messages). The 'trying to connect' popup is protected from being overridden in this way.
6 Years Ago
[D11] User management xb1 update WIP
6 Years Ago
Removed some initial global tree snapshot overhead
6 Years Ago
Scene backup
6 Years Ago
Fixed initial global tree snapshot not working
6 Years Ago
More
6 Years Ago
fix
6 Years Ago
Starting scrap values moved to career defines. FixturesGenerator now randomises the career map order per career save.
6 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
6 Years Ago
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
6 Years Ago
You can switch to Satchel Charge even if it has no ammo left
6 Years Ago
Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
6 Years Ago
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6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Various light related. Better exterior exposure. Generic yellow SSS profile.
6 Years Ago
Missing file.
6 Years Ago
db shotgun worldmodel prefab lod fix
6 Years Ago
[D11] Prevent toggling weapons/items etc when viewing the stats screen of a dead/sleeping player. Quick layout fix when showing the killer weapon of a dead player.
6 Years Ago
[D11][UI] Reenable f1 in editor
6 Years Ago
Merge from global_trees
6 Years Ago
Merge from main
6 Years Ago
Network++
6 Years Ago
Added fixed hl1 weapon chrome materials while we can't restore the shader
6 Years Ago
Restored impulse 50 ( tell player squad to move to where the player is looking)
6 Years Ago
Updated language files
6 Years Ago
Actuall use the new Nihilanth flag
6 Years Ago
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
6 Years Ago
Static props get their proper color if the map supplies the information