199,729 Commits over 4,140 Days - 2.01cph!

6 Years Ago
[D11] Disable permission check XB1
6 Years Ago
[D11] [UI] added item names for ingredients in the crafting screen
6 Years Ago
6 Years Ago
source files
6 Years Ago
[D11] proper fix for conflicts
6 Years Ago
[D11] Disable XB1 permission check for now
6 Years Ago
[D11] [UI] better fix for compile error
6 Years Ago
[D11] Fix conflicting SERVER/CLIENT routiners
6 Years Ago
[D11] [UI] compile error fix
6 Years Ago
6 Years Ago
[D11] [UI] removed a print string
6 Years Ago
Various POI work
6 Years Ago
Windmill electric FX Better lantern glow Lantern sound is tiny instead of small Some bounce improvements Hobobarrels tweaked for fog Fixed some duplicate/wrong scripts Wall cabin lanterns not supersized Scene2prefab
6 Years Ago
Remaining cabins. Optimization pass.
6 Years Ago
More advanced bounds options
6 Years Ago
Rename ScenePointsOfInterest to SceneLocations to avoid confusion with the new POI system for AI
6 Years Ago
Being more complete with #if SERVER flagging out on AI
6 Years Ago
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6 Years Ago
leave btn ref
6 Years Ago
Fix
6 Years Ago
Merge to my branch
6 Years Ago
Merge from Main
6 Years Ago
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6 Years Ago
Fixed some bits of missing UI
6 Years Ago
Scene. Converted expensive point light shadows into spots on the walkway lanterns.
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Some small corp ui fixes
6 Years Ago
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6 Years Ago
merge
6 Years Ago
[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
6 Years Ago
[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
6 Years Ago
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
6 Years Ago
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
6 Years Ago
wip source files
6 Years Ago
Updated bone knife throw source
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
Updated VRAD to the latest TF2 version we have (Feb 2016) StaticProp lightmaps are currently disabled
6 Years Ago
[D11][Tutorial] Fix for not being able mount the boat (requires pre-process client/server prefabs)
6 Years Ago
Oilrig_1 scene2prefab (fix attempt)
6 Years Ago
6 Years Ago
[D11] [UI] updates to hint triggers
6 Years Ago
[d11][Audio] Updated server refresh audio, recreated as non tonal one-shot fx for button clicks
6 Years Ago
[D11] [UI] implemented the ore and tree mini game HUD hints, and the torch, stopped the hints from flickering sometimes
6 Years Ago
[D11] XB1 privilege check + client side checks for access to multiplayer/chat features
6 Years Ago
Cherry picking 34066, 34067, 34068, 34094, 34104, 34107, 34108, 34116 (skin fixes)
6 Years Ago
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