197,427 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Tweaked metal brightness
8 Years Ago
Another merge from main
8 Years Ago
Made tocenter debug log unity editor only.
8 Years Ago
Phrases
8 Years Ago
Made a DiplomacyFriendlinessConsideration that scores a relationship from 0-1 Added the consideration to Sleep in Building and Find Shelter in Building so units will be less likely to sleep somewhere not owned by them if the relationship is bad Player controlled diplomacy now mirrors any relationships that other components have (this might change, still pondering)
8 Years Ago
removed double sided as couldnt make shadows work with clipping point
8 Years Ago
CharacterRole refactor into a Strategy pattern. See CharacterRole.cs.
8 Years Ago
fuckup fix
8 Years Ago
Added a Interacted With Building activity Added a UsedProperty diplomatic event Added a new diplomacy testbox for easier testing of this stuff
8 Years Ago
whoops
8 Years Ago
survey charge minigame baseline
8 Years Ago
Added a diplomacy check to building interaction, foreign buildings can only be interacted with if the relationship is neutral or hostile
8 Years Ago
Activities now have a slot for a DiplomaticEvent to trigger, they require Target to be set in the ActivityData to determine the group to assign to Moved the Attack diplomatic event from the Combat component onto the StartCombat Activity
8 Years Ago
Updates.
8 Years Ago
Minor edit, save latest motor state after AdjustPresentState
8 Years Ago
Tracked down why server/client states didn't get back in sync properly anymore. One line fix as always...
8 Years Ago
Misc
8 Years Ago
Tidy up of fields from old system of attachments
8 Years Ago
merge from UnitAttachments refactor to main
8 Years Ago
Fixed a couple of checks that weren't working correctly
8 Years Ago
data all the things
8 Years Ago
actually compiles now
8 Years Ago
Merged from main
8 Years Ago
Remove bakes.
8 Years Ago
Save
8 Years Ago
Editor update
8 Years Ago
Fixed Containers on Wearables not parenting objects to their respective wearable object Added ItemSizes enum for categorization and ItemContainer restrictions Updated all items
8 Years Ago
more WIP squad editor UI stuff
8 Years Ago
Updated SimpleConsole
8 Years Ago
Fixed modal window toggle inputs working when the console is open
8 Years Ago
UnitAttachments refactor (doesn't compile yet)
8 Years Ago
Scene
8 Years Ago
Prefab save
8 Years Ago
More camera
8 Years Ago
Camera bits
8 Years Ago
Some camera cleanup, direct unit movement control disabled in certain modes
8 Years Ago
compile fix
8 Years Ago
Temporary fix survey charge server compile error
8 Years Ago
Tweaked fake reflection shadowing
8 Years Ago
More post-dx9 occlusion culling changes and cleanup
8 Years Ago
Desk, computer cabinet, desk texture tweaks
8 Years Ago
More POI support (optionally use entity name as label)
8 Years Ago
Added camp POI Added support POI icon color from entity/group hostility Refactored some UI colors stuff
8 Years Ago
creating railways stairs and building collision
8 Years Ago
fixing a terrain blend material
8 Years Ago
scene2prefab monuments
8 Years Ago
Behaviours can optionally define whether or not they trigger an AI cooldown after being used as a player command, applied to a bunch of stuff
8 Years Ago
Can Hold Item now checks blocked attachment points
8 Years Ago
resource deposit work
8 Years Ago
Cleaning up output errors