199,119 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
8 Years Ago
Proper graveyard prefabs.
8 Years Ago
Changing selected tribe member in tribe creation UI now closes the open toggle group Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
8 Years Ago
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
8 Years Ago
Replaced using EventTrigger for buttons sounds with a new ButtonSound component EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
8 Years Ago
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
8 Years Ago
Fixed in-progress building upgrades not loading successfully
8 Years Ago
Added fake indirect reflection shadowing for pixels receiving primary light shadow
8 Years Ago
Fixed hitch when opening radial menu Camera module FOV changes Reduced rock smash time Post tweaks
8 Years Ago
Nuked deprecated cginc
8 Years Ago
Fixed rust/std terrain blend shader black detail occlusion
8 Years Ago
added railway bridge prefab segments and fixed materials
8 Years Ago
Prefabs
8 Years Ago
Missing
8 Years Ago
various wip
8 Years Ago
Added terrain material reference mini-islands to TestLevel
8 Years Ago
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8 Years Ago
Proper fix for 21895
8 Years Ago
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8 Years Ago
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips Added Petur's adjusted and fixed terrain splat textures + reference materials Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency Set all terrain4 material specularity and smoothness params to 1.0 + now default Fixed terrain layer shader outputting incorrect specular values (gamma issue) Nuked unused splats
8 Years Ago
Graveyard asset processing & cleanup wip
8 Years Ago
Made lift shafts wider
8 Years Ago
Fixed lift shaft collider
8 Years Ago
Added blockers to the rocket factory to prevent getting stuck
8 Years Ago
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
8 Years Ago
Dungeon test LOD error fixes.
8 Years Ago
Proper prefabs
8 Years Ago
Updated TTT to the latest version
8 Years Ago
More optimizations. Prefab prep.
8 Years Ago
Optimizations
8 Years Ago
Optimziation
8 Years Ago
Dungeon file prep
8 Years Ago
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8 Years Ago
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8 Years Ago
More visibility range. Not 100% working as intended yet.
8 Years Ago
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
8 Years Ago
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8 Years Ago
Fixed scientists dipping through the world (missing flag in movement mask)
8 Years Ago
Various
8 Years Ago
Can now left click empty/non targettable tiles to deselect (same as right clicking)
8 Years Ago
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
8 Years Ago
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
8 Years Ago
another missing ref
8 Years Ago
Missing files.
8 Years Ago
Computer cabinets / final textures / lod/col/prefabs
8 Years Ago
disabling Steam things in editor only
8 Years Ago
interaction desire injection now should be inheriting the score. disabled Steam things to reduce the amount of editor crashing.
8 Years Ago
finished up building 4, created building 5, created raised train track prefab
8 Years Ago
8 Years Ago
launch_site dressing update / scene2prefab