199,119 Commits over 4,140 Days - 2.00cph!
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
Proper graveyard prefabs.
Changing selected tribe member in tribe creation UI now closes the open toggle group
Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
Replaced using EventTrigger for buttons sounds with a new ButtonSound component
EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
Fixed in-progress building upgrades not loading successfully
Added fake indirect reflection shadowing for pixels receiving primary light shadow
Fixed hitch when opening radial menu
Camera module FOV changes
Reduced rock smash time
Post tweaks
Fixed rust/std terrain blend shader black detail occlusion
added railway bridge prefab segments and fixed materials
Added terrain material reference mini-islands to TestLevel
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate
Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips
Added Petur's adjusted and fixed terrain splat textures + reference materials
Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency
Set all terrain4 material specularity and smoothness params to 1.0 + now default
Fixed terrain layer shader outputting incorrect specular values (gamma issue)
Nuked unused splats
Graveyard asset processing & cleanup wip
Fixed lift shaft collider
Added blockers to the rocket factory to prevent getting stuck
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
Dungeon test
LOD error fixes.
Updated TTT to the latest version
More optimizations.
Prefab prep.
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More visibility range. Not 100% working as intended yet.
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
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Fixed scientists dipping through the world (missing flag in movement mask)
Can now left click empty/non targettable tiles to deselect (same as right clicking)
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
Computer cabinets / final textures / lod/col/prefabs
disabling Steam things in editor only
interaction desire injection now should be inheriting the score.
disabled Steam things to reduce the amount of editor crashing.
finished up building 4, created building 5, created raised train track prefab
launch_site dressing update / scene2prefab