137,403 Commits over 4,324 Days - 1.32cph!

7 Minutes Ago
merge from oldmenu_purge
11 Minutes Ago
Deleted old Main Menu prefab folder
13 Minutes Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
19 Minutes Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
37 Minutes Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
41 Minutes Ago
inventory_commands_streamermode
41 Minutes Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
43 Minutes Ago
merge from supplydrop_boat_fix
44 Minutes Ago
merge from scientist_rock_fix
45 Minutes Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
45 Minutes Ago
Prefab variant, more setup. Manifest.
52 Minutes Ago
merge from main/salvaged-sword-audio-rework
53 Minutes Ago
merge from main/salvaged_icepick_new_sounds
53 Minutes Ago
Re-added indirect instancing multi-compiles
54 Minutes Ago
merge from main/salvaged_axe_new_sounds
55 Minutes Ago
merge from main/butcher_knife_new_sounds
1 Hour Ago
Golfcart read write/golf driver mesh and textures
1 Hour Ago
wip
1 Hour Ago
Folder cleanup, renamed some classes
1 Hour Ago
catapult_bee_worldmodel -> main
1 Hour Ago
Add worldmodel script to bee ammo for the catapult
1 Hour Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
1 Hour Ago
syncvar_improvements_3 -> main
1 Hour Ago
Merge from main
1 Hour Ago
materials first pass, texturing start on apartments exterior
1 Hour Ago
Merge from main
1 Hour Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
1 Hour Ago
Merge from main
1 Hour Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
1 Hour Ago
Separate sign for Kiosk B
1 Hour Ago
Merge: from main
2 Hours Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
2 Hours Ago
Deleted and moved more stuff
2 Hours Ago
Compile fix post merge
2 Hours Ago
Merge from main
2 Hours Ago
merge from main
2 Hours Ago
Fixed client/server serialized field mismatch in HeldEntity
3 Hours Ago
Separate paintable signs for rentable shop kiosks
3 Hours Ago
merge from deepsea_fixes
3 Hours Ago
Test setup
3 Hours Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
3 Hours Ago
RHIBs cannot enter the deep sea
3 Hours Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
3 Hours Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
3 Hours Ago
Charcoal Box - texture and icon update
3 Hours Ago
Merge from redirect_tests
3 Hours Ago
Compile fixes
4 Hours Ago
Merge from main
4 Hours Ago
Added an attribute to allow optional bypass of mandatory callback system
4 Hours Ago
rotated penthouse bath door to prevent blocking path