137,403 Commits over 4,324 Days - 1.32cph!
Deleted old Main Menu prefab folder
Removed UI_ConfirmationPopup, we have UI_Popup
Fixed demo recorder UI while im here
Ensure Scientist boat AI will be left enabled if the driver is killed.
Prevents AI from not shooting when the driver dies
Temporarily disable preventbuilding volume on floating city 1.
Test placement of a static bbs in floating city 1.
inventory_commands_streamermode
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
merge from supplydrop_boat_fix
merge from scientist_rock_fix
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
Prefab variant, more setup.
Manifest.
merge from main/salvaged-sword-audio-rework
merge from main/salvaged_icepick_new_sounds
Re-added indirect instancing multi-compiles
merge from main/salvaged_axe_new_sounds
merge from main/butcher_knife_new_sounds
Golfcart read write/golf driver mesh and textures
Folder cleanup, renamed some classes
catapult_bee_worldmodel -> main
Add worldmodel script to bee ammo for the catapult
Deleted all the old main menu code, updated some old references
Moved some stuff around and renamed some classes
syncvar_improvements_3 -> main
materials first pass, texturing start on apartments exterior
Merge: from hackweek_pool_analyzer
- New: static code analyzer for invalid use of Pool.Free and related methods
- Bugfix: a bunch of fixes for detected pooling problems, about 40 cases
Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
Update: PoolAnalyzer - switch to release version
- Release binary built from b189abf6
Tests: internal unit tests, started unity and ran compile simulator
Separate sign for Kiosk B
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
Deleted and moved more stuff
Fixed client/server serialized field mismatch in HeldEntity
Separate paintable signs for rentable shop kiosks
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
RHIBs cannot enter the deep sea
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea
We weren't calling it for passengers of vehicles
Deep sea is closed when the server just wiped
Convared under deepsea.openOnServerWipe
Charcoal Box - texture and icon update
Merge from redirect_tests
Added an attribute to allow optional bypass of mandatory callback system
rotated penthouse bath door to prevent blocking path