193,299 Commits over 4,079 Days - 1.97cph!

16 Days Ago
Clean: simplify code via ?. notation Tests: unit tests
16 Days Ago
Optim: Constain List<T>.Compare to only works on List<T> This removes remaining 4 boxing allocations Tests: unit tests
16 Days Ago
Optim: Use ListHashSet<T>.Compare in UpdateSubscriptions and UpdateHighPrioritySubscriptions Tests: none, trivial change
16 Days Ago
Update: Network.Visibility.Provider works on ListHashSet Tests: none, simple changes
16 Days Ago
Update: Facepunch.Pool now supports ListHashSet - gave ListHashSet a default ctor Tests: unit tests
16 Days Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
16 Days Ago
Update: ListHashSet has it's own specialized static Compare method - Replciated tests from ListExtensionTests for ListHashSet Tests: ran unit tests
16 Days Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
16 Days Ago
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16 Days Ago
Merge from uv2_paint_fix
16 Days Ago
Fixed warning spam when painting on a mesh without a uv2 channel
16 Days Ago
Compile fix for 119282
16 Days Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
16 Days Ago
Merge from GetCurrentUndergroundLayer_nre_fix
16 Days Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
16 Days Ago
Snake loco fx WIP & related files.
16 Days Ago
Merge from jungle_update
16 Days Ago
Remove Facepunch.Editor reference
16 Days Ago
Merge from jungle_update
16 Days Ago
Fixed outbreak sprayer item id
16 Days Ago
Remove dismount handling on VineMountable
16 Days Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
16 Days Ago
More work on handling player movement properly when a vine tree is destroyed
16 Days Ago
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16 Days Ago
Another distance interaction fix
16 Days Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
16 Days Ago
Include vehicle detailed layer in vine dismount check
16 Days Ago
Fixed blurry birds.
16 Days Ago
Fixed blurry spraycan sprays.
16 Days Ago
Fixed blurry fireplace
16 Days Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
16 Days Ago
Fixed a couple of inverted triggers.
16 Days Ago
Renamed new lighting prefab.
16 Days Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
16 Days Ago
Train tunnel entrance bunker terrain anchor fixes
16 Days Ago
merge from underwater-effects
16 Days Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
16 Days Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
16 Days Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
16 Days Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
16 Days Ago
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17 Days Ago
ak admire update
17 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
17 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
17 Days Ago
lerp according to cam velocity, add refraction to river surface
17 Days Ago
Polish pass on camera animations for a selection of weapons
17 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
17 Days Ago
Remove unnecessary changes to ConCommandBase
17 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
17 Days Ago
Merge from blowpipe