193,299 Commits over 4,079 Days - 1.97cph!

16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
converted cave pieces - cave scenes require S2P to update
16 Days Ago
Iterating
16 Days Ago
rug_tugboat_fix -> main
16 Days Ago
Fix not being able to place the rugs and new bear rugs on tug boats
16 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
16 Days Ago
ferry terminal
16 Days Ago
main -> cocoknight_armor_dlc
16 Days Ago
conditional_armour_meshes_viewmodels -> main
16 Days Ago
Final cleanups and extra comments
16 Days Ago
Comments + tooltips
16 Days Ago
Material improvements.
16 Days Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
16 Days Ago
Simplification of slot logic
16 Days Ago
Snake trail hide FX test.
16 Days Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
16 Days Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
16 Days Ago
merge from 118111
16 Days Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
16 Days Ago
changed environment volumes gizmo color for clarity
16 Days Ago
Timing and effect tweak
16 Days Ago
Improve flanking algorithm
16 Days Ago
merge from main
16 Days Ago
moved the rusty gates back into place
16 Days Ago
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16 Days Ago
Shrink down in size and align to to terrain when escaping
16 Days Ago
updated viewmodel vine swing animation
16 Days Ago
Experiment with path post process for overwatch and flank
16 Days Ago
fixed an offset on jungle skin triangle block
16 Days Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
16 Days Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
16 Days Ago
fixed an offset on jungle skin floor block
16 Days Ago
Merge: from reduce_appmarkersellorder_allocs - Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder Tests: started server on procgen map
16 Days Ago
Optim: Increase ProtoBuf.AppMarker.SellOrder pool capacity to 2k - Should reduce creation and spillage of SellOrders Tests: booted server on procgen.
16 Days Ago
Merge from blowpipe
16 Days Ago
Backpack holster setup
16 Days Ago
Setup holster info
16 Days Ago
Removing obsolete jungle ruins cell top meshes
16 Days Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
16 Days Ago
revert underwater effects merge to figure out server issue
16 Days Ago
Merge: from profiling_improvements Tests: snapshot on craggy in editor
16 Days Ago
Merge: from main Tests: none, no conflicts
16 Days Ago
Update: Further removal of about 10% methods from perf snapshot - Built using e70c083b Tests: took a snapshot on craggy
16 Days Ago
lowered the ground under the zigg pond water to allow swimming effect to work
16 Days Ago
Fixed a null ref when comparing identical environment volumes
16 Days Ago
cherrypicking broadphase_abp
16 Days Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
16 Days Ago
Merge: from listcompare_optim - ListHashSet can now be pooled and supports Compare - Optim Networkable.UpdateSubscriptions via ListHashSet Tests: unit tests
16 Days Ago
Merge: from main Tests: none, no conflicts