193,590 Commits over 4,079 Days - 1.98cph!

28 Minutes Ago
merge from building_los_fix
29 Minutes Ago
Added a new setting in Construction to disable the use of the last valid placement Enabled for walls, floors and foundations
41 Minutes Ago
sub navigation, more featured content styling
50 Minutes Ago
Added initial volumetric god rays implementation
60 Minutes Ago
merge from main
1 Hour Ago
merge from ballista_climb_fix
1 Hour Ago
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
merge from oldhorse_purge
2 Hours Ago
Removed old horse protobuf
2 Hours Ago
merge from main
3 Hours Ago
Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap
4 Hours Ago
Merge from industrial_perf_improvements
5 Hours Ago
Some server industrial conveyor performance improvements -Cache at the start of a run if an output has empty slots, that way if an item isn't stackable we can immediately rule out the entire container instead of iterating over the whole thing -Compare slots by item id rather than object comparer -maxItemStacksMovedPerTickIndustrial convar is now enforced across an entire conveyor move operation rather than per input (this will slow industrial systems down, we may want to evaluate raising the default convar from 12) These changes take a problematic conveyor configuration from 670ms to 12ms processing time
Today
Track total possible instance count and recreate buffer if required
Today
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Today
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Today
Merge from main
Fixed floating rock_formation_g on some seeds
Today
Update: initial work on parallelizing prefab loading during editor procgen Loads too quickly(0.2s instead of 90) - I feel like it only loads the root-level gameobject, instead of the entire hierarchy. Will continue later. Tests: ran it once, got some telemetry, but already certain it's wrong.
Hura crepitans saplings / meshes, prefabs and spawn setup
Today
Fix compile error
Today
Minor cleanups Disable setting cl_timeout to 45 on load that never worked before Add one more Lua backdoor URL Fix double clicks not invoking VGUIMousePressAllowed Minor whitespace cleanup
Today
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
Today
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Today
Added test ceiling and floor wallpapers
Today
Minor cleanup Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients Fix console spam about sprite orientation when the material is missing Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs cl_timeout - remove upper limit, unblock, and dont save Fix compile error Added -mountcfgfile launch parameter Block .vdf and specific .cfg files from file library Minor cleanup Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
Today
Minor cleanups Added -mountcfgfile launch parameter Block .vdf and specific .cfg files from file library Minor cleanup Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
Today
removed duplicated crossbow.skinnable.asset in the blowpipe folder
Today
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
Today
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
Today
Store page UI content blocks
Today
Undo extra debug stuff
Today
This likely fixes the Linux mapload crash (and possibly others)
Today
set hat.miner material to specular setup
Today
Trying to understand why this code causes issues on Linux only
Today
Deafening dart - mutes all audio for 10 seconds
Today
Functional command block deployable
Today
changed f1 grenade to use specular material setup instead of standard
Today
Confusion dart: reverses movement controls and swaps jump/crouch.
Yesterday
merge from laserdetector_fixes
Yesterday
Fixed detection not working when deployed on foundations and frames
Yesterday
merge from bloodunfuckery
Yesterday
merge from vm_cam_convar_removal
Yesterday
merge from main
Yesterday
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Yesterday
Added a rotating platform you can deploy items on, rotates 180 degrees when powered
Yesterday
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