127,718 Commits over 4,201 Days - 1.27cph!

11 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
11 Months Ago
Remove unecessary includes
11 Months Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
11 Months Ago
Decrease await delay when checking for recording finish
11 Months Ago
Catapult animation client/server sync
11 Months Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
11 Months Ago
Enabled instancing on all materials.
11 Months Ago
Safer TrainCar OnChildAdded behaviour Manifest
11 Months Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
11 Months Ago
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11 Months Ago
blend between two atmopsheric haze factors over height
11 Months Ago
Merge from oxygen_qol_tweaks
11 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
11 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
11 Months Ago
Merge from ore_resource_optimisations
11 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
11 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
11 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
11 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
11 Months Ago
Fixed shields not parenting properly
11 Months Ago
Fixed being able to block while in debug cam
11 Months Ago
Merge from main
11 Months Ago
Merge from december24_art_fixes
11 Months Ago
Merge from main
11 Months Ago
Fixed incorrect biome being selected on new tutorial cliffs
11 Months Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
11 Months Ago
workcart_box -> main
11 Months Ago
Fixed other locos
11 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
11 Months Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
11 Months Ago
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11 Months Ago
Merge from animator_csv
11 Months Ago
Reverted sockets
11 Months Ago
Another work around to priv checks with Vehicle_Large collliders
11 Months Ago
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11 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
11 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
11 Months Ago
Prevent invalid hash error
11 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
11 Months Ago
Better trigger parent volumes
11 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
11 Months Ago
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11 Months Ago
drawbridge lods
11 Months Ago
merge from analytics_voice_chat -> main
11 Months Ago
Add analytics for how long a player spends talking - include in client analytics
11 Months Ago
Phrases
11 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
11 Months Ago
Revert "Added 32bit holly lib" It doesn't actually work, I was testing the 64bit version because the launcher auto selected it, oops