136,125 Commits over 4,293 Days - 1.32cph!

1 Year Ago
edited minigun world model anims
1 Year Ago
snow effect asset - updated color alpha value to be 1.0
1 Year Ago
Deploy & recall smoke grenade usage (convar'd)
1 Year Ago
Screen stuff & related shader+files.
1 Year Ago
backup
1 Year Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
1 Year Ago
fixes
1 Year Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
1 Year Ago
Move hash & status from server tags -> rules
1 Year Ago
Reposed burlap pants to match updated player rig
1 Year Ago
Minigun ammo backpack fixes/cleanup
1 Year Ago
setting up asset zoo scene for snow setup ahead of time
1 Year Ago
exported latest minigun ammo backpack
1 Year Ago
MonumentIsland_Bradley test scene
1 Year Ago
Added Minigun 4K Textures
1 Year Ago
deleting unused coaling tower models/prefabs that were redundant
1 Year Ago
Updated snow effect material config
1 Year Ago
added dynamic_container_style 1/2/3 prefabs
1 Year Ago
Compile fixes
1 Year Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
1 Year Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
1 Year Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
1 Year Ago
Tried to fix broken swing bridge animation
1 Year Ago
Fixed weird cargo movement bug
1 Year Ago
Added cargoship save support Ran protobuf
1 Year Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
1 Year Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
1 Year Ago
Set up proximity manager for harbor 2 First pass swing bridge
1 Year Ago
Harbor 1 ladder and parent triggers
1 Year Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
1 Year Ago
Initial docking path for harbor_2
1 Year Ago
First attempt at spawn near for docking command
1 Year Ago
Item setup
1 Year Ago
fixes
1 Year Ago
Merge from main
1 Year Ago
updates
1 Year Ago
Actually just don't bother trying to read 0 bytes from a file
1 Year Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2
1 Year Ago
Moon pool crane textures
1 Year Ago
Merge from main
1 Year Ago
Fixed my fuckup with recent sound related fix Rework how lua_refresh_file generates paths to work with addons
1 Year Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
1 Year Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
1 Year Ago
▍ ██▆ ▍█▌▊▅▇▆▊▆ ▊▆▋▇▌▆▍▅▌▊▆ ▊█▅ ▇▇▄▅█▋▅▋▆▆▍▇ ▍█▌▌▅▌█▆▊ █▋▇▌▋ ▍█▄▌▅ ▉█ ▆█ ▆▅▅▌ ▍▅▍▄▉▇█ ▆▉▇▄██▅▆▉▌▉▊▇ ▋▋▊▊█▄▇▌▋▍▉▋▄ ▄▉▄▊█▆▍ ▇█▇ ▅▄▇▋█▆▊▊▋▉ ▋▄▅█▆▉█ ▄▉▉▊▋▆██▊▅ ▌█▇▊▄▇██▊▅▇▍▊▄▆▌▆▆ ▍█ ▊█ ▌▋▍▌▍▋▇▋ ▌▇▌▄▌▆▇▌▋▋▋▄ ▊ █▄▄▌█▇▍▄▆ █▅▉ █▉▉ ▊▅▇▋▅▌▆▄▅▉▆▄█▇█▆▋▊ ▋█▊▌▍ ▉▇▇▊▉▌▊ ▉▇▋▌▆▊ ▇▍▌▋▅▄ ▍▇ ▆▆▉▋ ▌▅█▍▊▄▌ ▋▆▌▇▋▆ ▋▅█▄▌▇▊▄▌▌ ▋▋▍▇ ▊▌▊▆▅▌▌▋▋ ▅▊▋▊▍█▇▉ ▊▅ ▉█▌▉▆█▍ ▍▊▄▆▋▅▊ ▋▅▍ ▊▉▆▍▇▍█▆█▄▊▊ ▊█▇▄▊█▍ ▌▇ ▇▌▅▌▅▊███▄ ▍▋▉▋▍█▆▅██▆▌▇▆▆▄▊▌▊ ▉▆▋▇▉▇▋▄▄ ▅▆▍▌▍ ▄▋▍▅▊█▊█ ▆██ ▅██▍▊ ▅▄▉▋▌ ▌▅▇▍█ ▅▇▅▍▅█▇▍▇▉▇▌ ▍█▄▅▍▇▍▇▌▆▅█▄▅▇▄ ▄▅▉▉▅▆▆▆ ▆▇▆▍ ▋█▅▇▆▇▅▅▋▋▍▌ █▊▉▍▆▋ ▍▍▅▆ ▌▅▄▌▊▊▅▋▍▊ ▄▍▉█▅▌▅ ▋▄▆▇▇▆ ▋▄▉▋▇ ▄█▇▆▌▉▊▄▇▇▊▉▍▍ ▌▇▋█ ▄▅▌█▊▆▍ ▌▍▉▍▆▌▅▍▌▋█▆▌▅▄▋▄█▋▄▉▆▇▉▍▍▉▉▊▉▊▌▅▆▍▉▅▄▄▉▉▊▄▅▇▅▍▇▍▇▋▍▌▅█▊▉▍▍▆▆▊ ▆▇▅▊▄▉▅▉▊▍█▅▉▍▅ ▆▅▌▄▆▉ ▆▌▊▍▄▌ ▇▄▅ ▅▋▇▍▇▋▄▋ ▄▇▅█▋▋▉▋▉▉█▇▌ ▅▆▍▄ ▄▉█▊▍▊▌ ▉█▌▊▋ ▊▉█▅▇▋▊▅▄▉▄ ▅▆▉▆▌▊▆ ▍▉ █▌▇▆▉▅▅▋▆▍ ▆▌▌▍▌▍▄▅▉ █▉▋▄██▇███▄▌▆▍▅▇▌▆▅▉▆▉▍▌▄ ▆▆▆▆▊▇▋ █▊█▄▊▌▌▋▆▊ ▋▇▆▅▄▌▊▊ ▄▊ ▌▉▇▍▉▌▍ ▆▅▄▅▋▄▆▇▉▉▅ ▊▄██▇▉▌ ▊▊▍▆█▊▊▉ ▊▌▌▇▉▉▋ ▌▊ ▉▅ █▍▆▍ ▋▉▇▉▍▄▆ █▆▌▄▌ ▆▍ ▍▋█▉▅█ ▇█▆▄ ▊▌▅▌ ▌▆ ▄▌█▋▅▋▅▄▊▉▇█▊▉ █▊▉▌▊▌▊ ▍▌▋▉▆ ▆▇▍▅ ▌█▊ ▍▋▆▇▉▋▆ ▊█▍▊▅▍ ▌▋▉▍▇▆▅▄▉▅▄ ▋▅▌█▋ ▄█ ▊▌▋▊▋▆ ▇▄▄ ▇▅▆▍▆▊▊█▉ ▋▄▌▊▆ ▊█▉▆ ▊▇▍▌ ▌▇ █▍▆▅▅▍▇▉▇▅▌▌▆▆▌▅██▌▄▄▊▄▊▅▆▅▄▋▊▅ █▆▍▉ ▆▇█ ▇▊█ ██ ██▋▅▇█▉▌ █▄▌▆ ▋▍▊ ▄▌▋▇▌▊▍▇▊▇▊▉▋▄▄▆ ▉▊▅▉▅▇▅▋ ▊▆▋▊█ ▇▊▋▇ ▋▇ ▉▌▅▉▌ █▅▄▋▊▌▋▌ █▌▆▊▉▇█ ▊▊▄▊▊▍▆ ▌▆▊▍ ▅▍▋▉▇█▄▇▄▄▇ █▄▋█▌▆▊▅▍▅▄▇ ▊▌ ▌█▌▌ ▆▆ ▋▄▋▋▋ ▅▌█▌▊▆▆▇▇▆▍▍ ▆▄▄ ▆▅▋▋▄▊ ▄▊▉▄▅▉ ▌▌▉▇▇ ▍▊▋█▆▇▇ ▍▋▍▇ ▊▍█▊▋▆ ▄▊▇▍▊▅▄ ▅▍▌█▊█▉▌▌▉▄▉▆ ▉▍▌▇▌ ▇▋▊▄▊▉▉ ▋▊▋▌▄ █▆▉▋ ▆▇ ▉▍▆▇▇▉▋ ▇█▄ ▉▊▄▌▄▄▇▇▇▅▆▆▌ ▍▋▌▍▌▅ ▋▄▉▇▊▆▇ ▉▍▇▅▆▆ ▄█▅▄▋▄▍▇▌▅▇ ▅▄▆▄▆▉▉▊▍▆▋▄▍▆ ▇▉▋█▇▄▆▌▄▆█▋▋▅▌▌ ▌ ▌▌▆▆▊ ▄▆▇ ▇▌ ▉▇▄▇█▆ ▋▇▉▆▌▉▅ ▄▆ ▍▍ ▊█▌█▋▄█▌▅▋▄▋ █ █▅▄▅▋ ▉▄▍▄ ▉▍▋▇▊▍▇▋▅▍▊▄ ▊▌▉█▋▇▉█▆█▊ ▊▄▌▊█▍ ▇▋▍▄▊▌ ▌▊██ █▉█▉▅ ▄█▌▇█▋ ▍▅██ ▋ ▅▇▅▆▌▇ ▌▋▋ ▅▋▍▍▍▊▌▇▌
1 Year Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
1 Year Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
1 Year Ago
Fixed fuel generator aux inputs draining power
1 Year Ago
Cargo decides what harbor to dock at based on spawn distance
1 Year Ago
Cargoship now moves around the island anti-clockwise
1 Year Ago
Re-added cargo notifier to harbor2 Scene2Prefab