136,209 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Fixed lumberjack suit skin looking small in the viewer
1 Year Ago
SkinViewerTest now shows image border
1 Year Ago
Fix typo in conversation_stage03
1 Year Ago
button now disables all light sources for pitch black darkness
1 Year Ago
Missing file
1 Year Ago
Refresh SkinViewer rendertexture size and aspect ratio if player resizes game window while a DLC screen is open
1 Year Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
1 Year Ago
Fix Unity complaints about disabled LOG groups
1 Year Ago
Updated pipe tool and wire tool descriptions
1 Year Ago
Record disconnects to the demo thread
1 Year Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
1 Year Ago
Revert 93418 to allow 3D icons to be full width. But will add support for resizing on-the-fly in case player resizes their window.
1 Year Ago
Fixed multiple map markers disappearing when deleting a single one
1 Year Ago
Strip out the effect player stuff from UIEffect
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
viewmodel prefab updates, added icon, removed unneeded model prefabs
1 Year Ago
fix goddamn linuc build
1 Year Ago
fix goddamn linuc build
1 Year Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
1 Year Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
1 Year Ago
Set videos for nomad, lumberjack, and arctic packs
1 Year Ago
Keep the item icons square on the takeover screens to prevent them from looking stretched
1 Year Ago
Use different prefabs for limited and general tab Implement reveal transition per item icon
1 Year Ago
Add cover video component
1 Year Ago
Imported Minigun Textures Setup Minigun Materials Applied Minigun Materials to viewmodel
1 Year Ago
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1 Year Ago
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1 Year Ago
Added DSP as 6th optional argument to sound.Play Fixed workshop status UI not appearing
1 Year Ago
Itemstore Item prefab
1 Year Ago
Hook up buy button on the modal
1 Year Ago
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
1 Year Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
1 Year Ago
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1 Year Ago
Harbor 1 grounds c prefab
1 Year Ago
Store Item prefab design changes
1 Year Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea
1 Year Ago
Harbor 1 scene cleanup Finalized ground meshes
1 Year Ago
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1 Year Ago
Fixed vendor clusters not opening in marketplace
1 Year Ago
Fixed the color check when updating nameplates text color
1 Year Ago
Don't show server wide event toasts to players on tutorial island
1 Year Ago
player update. edited satchel/timed explosive entitys so the player holds them correctly
1 Year Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
1 Year Ago
player update. holdtype syringe override controller updated with latest idle pose
1 Year Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
1 Year Ago
Store Modal Overlay styling and animation, store header image
1 Year Ago
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1 Year Ago
player update. holdtype wire override controller updated with latest idle pose.
1 Year Ago
Fixed unnecesary nameplate vischecks when you're not in a team
1 Year Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible