138,105 Commits over 4,324 Days - 1.33cph!
Scene updates (added tunnel corridors)
Tunnel station and entrance pefab updates
Initial version of corridor connection between underground train stations and above ground tunnel entrances
Purchasing implementation
Van vehicle files - models/colliders/textures/materials
Corridor transition greybox
Tunnel entrance greybox
More loot/trigger/miscfixes stuff
clear any invokes first in SetUsedBy
AIPoint/MovePoint/CoverPoint refactor to eliminate duplicated behaviour.
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Add main entity to spawn different terminals
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Converted jackhammer textures from core/generic workflow to the specular workflow.
Water treatment plant final pass
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jackhammer skinnable test
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Bunker textures/materials tweak -ezmeow
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More general loot stuff WIP.
Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface.
Worked a few ultra rare elite crate spawns into relevant high risk places.
Probable fix for if BaseFollowPathState starts running before nav data