201,552 Commits over 4,171 Days - 2.01cph!
career modal UI screens can now be set as cancellable or not
let's not lock woodcutter and stonecutter
placeholder unit detail view modal UI
escape or right mouse button now close cancellable modal windows.
added CareerDefines.ValuePerMark, added it to unit value calc.
can no longer set current building when encumbered
fixing what's new panel
adding navbar script for editors
replacing exit button
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Cleaning up some UI stuff, fixed issues with building panel showing new unlock icon when it shouldnt
Fixed building panel category toggles being invisible
Increased Junkpile spawns along roads (Hapis)
fixes for floating grass at sat dish
a few material reflectivity adjustments
Caves exits ambient volumes changes
Stripped some Add to Heightmap scripts left on rock formations
Various
materials reflectivity adjustments
cleaned up flare folders.
wip opportunity definition stuff
Reopened ME tunnels (Hapis)
AI test (Hapis)
Tried to remove the Character ref from Criminal but it's just not going to work easily. Here's some more minor stuff instead.
Fixed util.GetModelInfo crashing with empty string.
Merging in Character reference cleanup branch
Fixed items inside a container being marked as HeldBy the last unit holding the container
Fixed items getting picked up into a container being added to the units MyItems list as well as the container's list (only gets added to container now)
These two fixes should make units more likely to eat from baskets
Fixing bugs and potential bugs