201,553 Commits over 4,171 Days - 2.01cph!
Tried to fix an NRE in Desire.Fulfill()
Fixed stockpile units goal using stockpile items filter (needs different conditions)
More conversion to remove character refs
Fixed incorrect upgrade construction value on Basic Wooden Hut
Removin' more character refs
water well shader updates
water well usability updates
Fixed pause menu opening and closing from the same button press
World spawn wip
Cleanup
Plugin
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
moved block values to unit tag system
moved movement range to unit tags
Updated root macOS Steam lib
Scene2Prefab water wells (terrain references)
Fixed topology texture on water well c
Fixed biome texture dimensions on water well c
Fixed water texture dimensions on water well c
More water well c topology texture
Removed weird terrain modifiers from small forest rocks
Compile fixes (water well, storage container)
Knowledg.SortEntityData perf
▊▊▅▍ ▇█▇▍▇▍▊▋█▍▌▆▋▅'▉ ▆▉▉▅▊▉▋█▊▍▆▇ ▍▋▅ ▅▅▉▌ ▄█ ▆▆▆▋▉▌▋▊.
Tweaks to Scientist spawns at Military Tunnels.
Fixed trying to instantiate scene entities on client
Stopped being able to make a child a parent.
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
GitSync:
* Fix DBinder when its convar is set to NaN
* Fix DBinder overriding SetSelected( bool )
* Changed max value for Frame Blend's Shutter slider so it doesn't just black screen
* Prevent potential stack overflows in scripted_ents.Get
Send EAC player tick at most once per frame
Fixed spawning at camera on CraggyIsland map
SavasIsland player spawn fix
Fixed shadow culling range to include occludee height and altitude