200,917 Commits over 4,171 Days - 2.01cph!
merged to /release for steam build
updated jenkinsfile with newer unity version
Reworked market mod generation so that there's always at least one mod of usable rank by the player's roster
increase starting cash 100k -> 150k
quick fix for match->se->match flow bug in career mode
re-enabled full logging mode
update steam build branch
analytics, fast forward button fix
American beech LODS/ prefabs and billboards
Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players
Updating some existing spawnicons
Added beech tree colliders / added beech tree autospawn prefabs
Beech trees / Removed blue channel from vertex color
Updated grass material defaults
Added "alt" topology to specify a second variant of a topology
Added deciduous forests to temperate biome
Fixed hapis lake materials
Fixed the bot AI warnings. Just gotta work out why they don't punch.
Various scene & loot table.
Rain affects prison exterior.
Manifest.
Snow pines / removed green vertex color from trunks
Fixed derped foliage displacement
Exposed max accum wind force magnitudes to windx manager
Touched relevant shaders
Added windx manager global scale controls for testing; editor-only
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
Fixed terrain anchors on prefab rock formations
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
Changed ground texture inside deciduous forests to grass
update league entry for long text
added static method for standard text ellispis
Added deciduous forests around lakes
vehicleAimYaw param added to player animator
Replaced boat passenger pose with shooting 360 test anim
set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
Fixed missing material from Hapis rivers and lakes