200,917 Commits over 4,171 Days - 2.01cph!
Fixed natural bridge being on the wrong layer
Fixed Crafting loading NRE
Cleanup for destroying entities with children
update unit card layout
fixed alpha not lerping properly
Bot punches properly now. Need to test cops.
Get cops putting their guns away like they should
Prevent issues with character destroy on quit.
`--disable-features=TouchpadAndWheelScrollLatching,AsyncWheelEvents`
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
Include more data in the checksum now that the mismatch should be fixed
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
Scientists have a slightly wider range of motion when mounted.
Loot tables.
Cleanup.
Scene.
update mod inventory, WIP drag and drop
ch47 altitude management and steering overhaul
Reduced Junkpile AI spawn chance (was higher for testing and profiling)
AI dormant false by default (for now)
Scene.
Reverted wrong terrain shore wetness settings.
Clutter rocks aren't so annoying to traverse.
Various scene/spawns.
Shore wetness improvements.
Added "isMounted" column to aidebug_lookat.
Another pass over junkpile scientist hover prevention.
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
Added navmesh.GetGroundHeight( pos ) = float height, Vector normal
Added engine.TickCount()
GitSync:
* Fixed Paint tool's reload not removing the duplicator entity modifiers
* IsValid micro optimisation
ScriptedEntityType will now work equally on all entity types
Removed red maple bare tree assets (unused)
serverside bone manipulation works on players
Pines / fixed vertex colour issues / tweaked material wind settings
DM lootbox protection changes
▌█▉▇█ █▌█▅▄▆▊▋▌▌▇▋▊▌█▅▉▆▍▌▄ / ▍▍▅▇▉▊▋█▆▇▇▌▅▉▋▅▍▍▅█▅▆▆ ▉█ ▊▅▉▍▇▅▉███ ▍▆▌ █▉▌▆
smoother altitude changes
baseplayer nre fix
Fixed IsMounted unsetting bug.
Made mounted enemy range consideration more flexible.
Junkpiles no longer spawn on southern road overhang (Hapis)
weather system lazy init in Update