199,486 Commits over 4,140 Days - 2.01cph!

7 Years Ago
fixed customisation menu scrollbars tweaked cat hat
7 Years Ago
disabled auto regen on stick piles
7 Years Ago
fixed customisation menu display
7 Years Ago
Dispensers can make their parent entity non-interactable when depleted Disabled people leaving the tribe pending improvements Fixed bad activity text assignment (notification was displaying full help text) Fixed settlement level up not working when instant build cheat is on
7 Years Ago
Changed fog volume color to color over day time gradient
7 Years Ago
Fuck this, going home
7 Years Ago
latest
7 Years Ago
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7 Years Ago
Bandit town fog color
7 Years Ago
Added StringEx.ToArticle with returns nouns with correct articles (a/an) Fixed Unit Needs not being gated by settlement level (if a level if specified in the Need definition the Unit must belong to settlement of that level or above for the Need to trigger)
7 Years Ago
Campfire addon tweaks
7 Years Ago
grazing area no longer has a view
7 Years Ago
Fixed UnitFrame stat bars being wrong, the stupid cunts Reduced or removed harvesting times on stone, grass, sticks
7 Years Ago
Swamps progress backup
7 Years Ago
Bandit town progress
7 Years Ago
Bandit town painted building topology
7 Years Ago
Manifest update
7 Years Ago
Changed fog volume renderer default mode to exp; updated main camera prefab
7 Years Ago
Swamps progress backup
7 Years Ago
Swamps progress backup
7 Years Ago
updated reeds billboards
7 Years Ago
swamp hero trees final models/colliders/prefab setup + billboards
7 Years Ago
Added dead log spawners to swamps for wood
7 Years Ago
UI value element binding, content refresh Fixed tooltips on unit stats in the inspector disappearing
7 Years Ago
Removed MoodDrainFromNeed simulator, update manipulator values in Need.Tick Added source string to need stat manipulators
7 Years Ago
Fixed conversation UI not updating position while still animating out
7 Years Ago
Research station empty text, hide content frame when nothing is selected or available Building status overlay UI shows research when active
7 Years Ago
Unit frame role icon colors
7 Years Ago
swamps sulfur spawners, new fog script added to scenes
7 Years Ago
tweaks
7 Years Ago
fog tweaks
7 Years Ago
Fixed empty text in research window
7 Years Ago
Wooden chairs prefabs/LOD/col
7 Years Ago
Unit frames update role icon when role chnages
7 Years Ago
Sorting out events. Maybe the difference between being destroyed and dying.
7 Years Ago
Add deaths to stats
7 Years Ago
Add kills to stats + fixes
7 Years Ago
7 Years Ago
[D11] More controller support for console - wip
7 Years Ago
merged from main, fixes
7 Years Ago
merged to main (still wip)
7 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
7 Years Ago
alternative red door for bandit town
7 Years Ago
Monument biome transfer
7 Years Ago
kill soundemittersystem.vpc.vpc_cache
7 Years Ago
Fixed AI for putting corpse on fire not checking the cooking method. Changed rat and rabbit cooking methods to spit.
7 Years Ago
important todos, steam.inf
7 Years Ago
Added research module to humans
7 Years Ago
Added new door Various visual tweaks to the fog Fixed chair pivots Fixed dredge mesh and colliders
7 Years Ago
interaction positions for lvl 3 campfire addon