199,486 Commits over 4,140 Days - 2.01cph!
fixed customisation menu scrollbars
tweaked cat hat
disabled auto regen on stick piles
fixed customisation menu display
Dispensers can make their parent entity non-interactable when depleted
Disabled people leaving the tribe pending improvements
Fixed bad activity text assignment (notification was displaying full help text)
Fixed settlement level up not working when instant build cheat is on
Changed fog volume color to color over day time gradient
Added StringEx.ToArticle with returns nouns with correct articles (a/an)
Fixed Unit Needs not being gated by settlement level (if a level if specified in the Need definition the Unit must belong to settlement of that level or above for the Need to trigger)
grazing area no longer has a view
Fixed UnitFrame stat bars being wrong, the stupid cunts
Reduced or removed harvesting times on stone, grass, sticks
Bandit town painted building topology
Changed fog volume renderer default mode to exp; updated main camera prefab
swamp hero trees final models/colliders/prefab setup + billboards
Added dead log spawners to swamps for wood
UI value element binding, content refresh
Fixed tooltips on unit stats in the inspector disappearing
Removed MoodDrainFromNeed simulator, update manipulator values in Need.Tick
Added source string to need stat manipulators
Fixed conversation UI not updating position while still animating out
Research station empty text, hide content frame when nothing is selected or available
Building status overlay UI shows research when active
Unit frame role icon colors
swamps sulfur spawners, new fog script added to scenes
Fixed empty text in research window
Wooden chairs prefabs/LOD/col
Unit frames update role icon when role chnages
Sorting out events. Maybe the difference between being destroyed and dying.
Add kills to stats + fixes
[D11] More controller support for console - wip
merged to main (still wip)
Subtracted
27668 due to regressions (might have to look into a different workaround)
alternative red door for bandit town
kill soundemittersystem.vpc.vpc_cache
Fixed AI for putting corpse on fire not checking the cooking method.
Changed rat and rabbit cooking methods to spit.
important todos, steam.inf
Added research module to humans
Added new door
Various visual tweaks to the fog
Fixed chair pivots
Fixed dredge mesh and colliders
interaction positions for lvl 3 campfire addon