199,463 Commits over 4,140 Days - 2.01cph!
reduced number of sticks in the stick pile
Carryables now use new interaction
Fixed dredge rotation in bandit town
Switched to scene camera activating fog, instead of main
rhib fuel/engine functionality
rhib editor collision fixes
Play mode skip fog volume fade when sleeping to handle spawn inside/outside
Edit mode skip fog volume fade on startup / entering edit-view
Fixed occasional ConsoleUI-related NRE in edit-mode
Remove item pickups and ragdoll corpses at end of game rounds
Removed atmos volume global settings; only fade in/out of volumes now
Moved fadeout duration to atmos volumes
Added fog clipping outside atmos volumes (edge attenuation coming next)
Moved OBB shader testing code to own cginc
Updated main camera prefab
SettlementCreation prefab fix.
Noise native entry point updates
Settlement widgets & related files
Working on scoreboard getting proper team data from server. UserStats don't actually need to sync to clients all the time - can just get that info with the scoreboard data.
Nixed the tabs on the settlement inspector. Goes straight to jobs now.
[D11] Rollback
27719 due to crash on client console
Changes to interactable events
[D11] Properly guard client side code for console
Campfire now has basic crafting process.
All crafting is now player commanded.
Food can be stockpiled without a basket.
Fixed warning spam from UnitFrame
Fixed craft item machine process wrapper on campfire
missing avatar mat, WIP stuff
Crafting widget only shows unlocked items.
Crafting widget shows all items that don't need a machine process if the station doesn't have one.
When crafting an item that doesn't need a crafting station people now sit by the fire to do it.
Fixed people dropping stuff they just crafted just to pick it up again because they want it
fix for activity notifications showing the same activity for the same unit more than once
Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have
Added a potential fix for AI pathfinding crash
Fixed people being able to take crafting orders they don't have the role for.
Fixed dead people being able to have needs.
Improvements to berry gathering AI.
Fixed an issue in which items in containers weren't getting properly handled when selecting all items to deposit to a stockpile.
adding face animation , update anim controller, linked to emote script
update platform glow