134,991 Commits over 4,293 Days - 1.31cph!

11 Months Ago
First pass on pie icons
11 Months Ago
Merge from cookingv2 to crafting_update
11 Months Ago
Compile fix
11 Months Ago
Fixed comfort never resetting back to 25 after standing on a rug while under the comfort boost effect (rounding issue in UI)
11 Months Ago
Merge from crafting_update
11 Months Ago
Cooking lerp, driven by the server for now
11 Months Ago
merge from fix_world_serialization_checksum -> main
11 Months Ago
Fix test namespace
11 Months Ago
Add simple checksum tests
11 Months Ago
Fix world serialization checksum not handling -0f
11 Months Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
11 Months Ago
Added cooking workbench recipes for cooked deer, bear, fish and pork
11 Months Ago
Fixed killing chickens via "ent kill" in the coop not properly removing them from the coop
11 Months Ago
Fixed spoiled horse meat being cookable and usable as bait
11 Months Ago
Merge from crafting_update
11 Months Ago
Merge from 1p_spectating_grenade_fix
11 Months Ago
merge from bee_grenade2
11 Months Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
11 Months Ago
Merge from parent
11 Months Ago
Made the 3p held grenade not so small.
11 Months Ago
Grenade viewmodels now play the throw animation when first person spectating like they do in regular gameplay This was an old issue, but more noticeable with the bee grenades Had to upgrade grenade viewmodel handling to the new IViewmodelComponent system so had to apply this upgrade to every grenade. Affected: Throwable Firecrackers Flares Supply Signals Beancans Bee Grenades F1 Grenades Flashbangs
11 Months Ago
3p held visual consistency fix.
11 Months Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
11 Months Ago
Material tweaks.
11 Months Ago
Merge from bee_grenade2
11 Months Ago
VM Bees. Various mat tweaks.
11 Months Ago
Merge from friend_chat_fixes
11 Months Ago
Basic steam timeline support
11 Months Ago
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11 Months Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
11 Months Ago
Limit how long DMs coming from steam/discord can be when rendered in game
11 Months Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
11 Months Ago
Merge from bee_grenade
11 Months Ago
revert cirrus ms
11 Months Ago
merge from autoturret_servertick_optim
11 Months Ago
Fixed npc turrets erroring when finding a target, caused by 114404
11 Months Ago
Fix chat message avatars not being aligned to the top of longer chat messages
11 Months Ago
bees -> crafting_update
11 Months Ago
Refined Egress Behaviour
11 Months Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
11 Months Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
11 Months Ago
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
11 Months Ago
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server
11 Months Ago
Merge from armor_slots
11 Months Ago
Merge from cookingv2
11 Months Ago
RecipeLists can now reference other recipe lists and include their recipes. Refactored all recipe related code to use the new combined recipe list.
11 Months Ago
Material tweakaroos and some related files.
11 Months Ago
Added more useful info to CLtoSV and SVtoCL net message ToStrings Undo changes to combine dropship as they are crashy Prevent crashes when GetBoneCache is called with no model Do not mount addons/ twice in-game (regression) Tools also now respect -noaddons Fixed 357 reload missing its shelleject effect Fixed Bugbait not having viewmodel bob when sprinting Fixed missing AR2 reload sound in 3rd person Fix 357 shelleject in firstperson multiplayer VBSP: Prevent crashing with bad VMFs (newlines), display an error StudioMdl: Gracefully handle numframes 0 or below (instead of crashing) Update w_pistol to fire correct events for player 3rd person brass eject
11 Months Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
11 Months Ago
merge from main