243,177 Commits over 3,898 Days - 2.60cph!

3 Months Ago
Show Prefab Variable button before Nullable button in ControlSheet
3 Months Ago
exported wolf run hit animation test
3 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
3 Months Ago
Show players without pawns as dead in UI
3 Months Ago
Fixed wallpaper pickup always giving default skin item
3 Months Ago
Remove debug logs
3 Months Ago
Include player teams in Scoreboard.BuildHash()
3 Months Ago
Fixed right click opening the pie menu while holding wallpaper
3 Months Ago
By default queuedUntilState is null
3 Months Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
3 Months Ago
I have a feeling this wasn't on purpose
3 Months Ago
Test scenee
3 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
3 Months Ago
merge from main
3 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
3 Months Ago
Catch possible NRE in CookieContainer
3 Months Ago
Fix wolf not taking damage
3 Months Ago
Flush for source here too
3 Months Ago
Undo that
3 Months Ago
Call flush here Don't set to connected until Activate
3 Months Ago
Initial commit
3 Months Ago
Subtracting 101333 (introduced server issues)
3 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
3 Months Ago
Remove unecessary includes
3 Months Ago
large rock formation a test case jutting cliff test case
3 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
3 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
3 Months Ago
Oops, delta needs to be transformed by the rotation not the transform
3 Months Ago
Retakes: plant without a player Fixes #180
3 Months Ago
More batch rendering progress.
3 Months Ago
Fix CastShapeAgainstShape for AABB
3 Months Ago
moved ragdoll convar to server
3 Months Ago
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3 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
3 Months Ago
merge from tincan_alarm
3 Months Ago
Visualise clip positions
3 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
3 Months Ago
scaled up the icon a wee bit
3 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
3 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
3 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
3 Months Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged
3 Months Ago
Allow nests FSMs
3 Months Ago
Fix physics builder stomping physics tags with material tags, they should just append
3 Months Ago
Add RPC spam scene
3 Months Ago
Wobble animation when triggered Triggered when damaged
3 Months Ago
Removed "invis" tag, it's useless
3 Months Ago
Set up collision rule for grenades not colliding with player_clip
3 Months Ago
merge from main
3 Months Ago
compile fix