254,392 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
3 Months Ago
Left the wrong model enabled
3 Months Ago
Fix Popup Panels not closing when in game (but worked in menu) Sausage toggle
3 Months Ago
missing readonly access
3 Months Ago
cleanup and correct ref access to ref readonly access where appropriate
3 Months Ago
- SyncVar write and send methods - Start of codegen
3 Months Ago
Lock native navmesh on creation/dispose Fixed warning when tryin to compact a tile with no walkable triangles
3 Months Ago
WIP can use .actions in multicast delegates
3 Months Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
3 Months Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
3 Months Ago
Linux: Remove GCC 5 version requirement and set -std=c++20
3 Months Ago
Linux: Add original from /engine branch
3 Months Ago
Linux: make prebuilt binary of vpc executable Linux: Skip nvpatch.exe for all projects when not on Windows Linux: Add Linux platform to build scripts
3 Months Ago
Enemy now uses IEntityModifier to set velocity
3 Months Ago
Fix yet another incorrect coordinate space transform Lock navmesh for queries and path finding to avoid race conditions
3 Months Ago
Humans: re-enabled automatic citizen-to-human animation hack for now while proper animations are being worked on
3 Months Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes
3 Months Ago
move ApplyBlend4WayLayer into StandardLayers
3 Months Ago
Better jump controls Client head IK tweaks
3 Months Ago
Fix menu missing material
3 Months Ago
Added ItemEffectType.SpawnPrefab Added ApplyModifierToHeldWeapon component and added Wiggle Bullets item https://files.facepunch.com/CarsonKompon/2024/November/11_10-49-OutlandishFlicker.mp4 Fix enemy bullet damage
3 Months Ago
add blend layer support to localcoord diffuse shader
3 Months Ago
Fix org invite style Hide orgs you didn't join yet
3 Months Ago
Added a buryyable loot container. Use the shovel to bury, and metal detector and shovel to find and dig up again.
3 Months Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
3 Months Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
3 Months Ago
Horses can jump (wip) Tweaked server colliders
3 Months Ago
Fix settings apply button not working Fix storage page
3 Months Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
3 Months Ago
3 Months Ago
Add IActionGraphDelegate.Path
3 Months Ago
3 Months Ago
Increased room/tile size, made minimap and room bound checks account for tilesize
3 Months Ago
3 Months Ago
Add setter to IActionGraphDelegate.Defaults
3 Months Ago
Update SpriteTools Remove manually configured room bounds, automatically serialized with prefab metadata on save
3 Months Ago
WIP
3 Months Ago
InteropGen: Add IsError to resources Model.IsError propertly detects when we're error.vmdl Applying clothing correctly detects invalid models Fix jeans using the wrong model location
3 Months Ago
Added TilesetComponent.GetBounds()
3 Months Ago
Updated vine tree greybox
3 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
3 Months Ago
Support for @ key razor attribute, Facepunch/sbox-issues#4103
3 Months Ago
Features Update M4 recoil pattern
3 Months Ago
Only run nvpatch on windows for all C# projects that use it
3 Months Ago
merge from main
3 Months Ago
Remove RoomResource, automatically serialize all that data to the RoomManager Prefab Metadata
3 Months Ago
Fix Entity, Projectile, and BulletGenerator NREs
3 Months Ago
Create .gitignore Fix whitelist being different from the game
3 Months Ago
Baseline Horse movements using physics like vehicles