243,701 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Delay unlock progress for 2 seconds after damage
4 Months Ago
Added "Default" underwater effect param block to WaterOverlay
4 Months Ago
Fix team assignment
4 Months Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
4 Months Ago
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647
4 Months Ago
Remove from interpolation system on GameObject destroy
4 Months Ago
blockout update
4 Months Ago
disabled callouts for now
4 Months Ago
Remove spawngroups
4 Months Ago
merge from static_props_03
4 Months Ago
Video processing fixes
4 Months Ago
Travelling Vendor + Dynamic Pricing -> Main
4 Months Ago
Map changes
4 Months Ago
Max speed Removed Rigidbody interpolation
4 Months Ago
Merge from main -> fix_barricades_rocks_monuments
4 Months Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
4 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
4 Months Ago
S2P harbor_1 and fishing_village_a
4 Months Ago
Fixed steering deadzone issues
4 Months Ago
Updated video processing
4 Months Ago
Switch chinese lanterns to MeshLOD
4 Months Ago
Fixed missing bracket on turrets
4 Months Ago
Prefab update Attempt to fix the stuttering
4 Months Ago
Fixed electrical heater placement issue
4 Months Ago
Don't collapse renderers if theres a EmissionScaledByLight component
4 Months Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
4 Months Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
4 Months Ago
Removed non convex colliders
4 Months Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
4 Months Ago
Don't create new worlds for map instances, we lose vis on scene objects by doing it this way
4 Months Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
4 Months Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
4 Months Ago
updated export
4 Months Ago
Fixed secret lab chair gibs missing material
4 Months Ago
fix map origin
4 Months Ago
4 Months Ago
Merge from main -> fix_barricades_rocks_monuments
4 Months Ago
switch to velocity verlet integration
4 Months Ago
Map instances set their world origin to game object position when created
4 Months Ago
Merge from hood_and_cuffs
4 Months Ago
Tweaks/cleanup
5 Months Ago
Unlock leeway
5 Months Ago
Compile fix
5 Months Ago
Merge from main
5 Months Ago
Rebase pvs with world transform, not just the origin, allows vis to work when world origin is rotated
5 Months Ago
Merge from batch_white_fix
5 Months Ago
Rebase check position when getting precise pvs!
5 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
5 Months Ago
Merge from sprint_seed_fill
5 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter