243,701 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Fixed all cases of incorrectly scaled jerrycans Affected prefabs: rowboat, fishing rod viewmodel, crude oil worldmodel, end tutorial cinematic, pumpkin basket entity, easter basket entity, water jug world model+entity, rhib fuel storage entity, cargo ship Affected monuments that have been S2P: small oil, stables_a/b, water well a/b/c/e, wooden cabin b, bandit town
4 Months Ago
Bike audio code edits
4 Months Ago
Remove unused EngineAudioSet params
4 Months Ago
Fixed incorrect layer on burned head model causing it to not render S2P arctic research base
4 Months Ago
Two-wheel bike is a bit faster. Also greatly reduced the pedal bike volume for now until we get final sounds.
4 Months Ago
4 Months Ago
Merge from water-fog-scatter-strength2
4 Months Ago
Underwater visibility improvements.
4 Months Ago
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4 Months Ago
Merge Bike -> main
4 Months Ago
Compilation fix
4 Months Ago
Component editor Added type definition records Property, Method emitting Emit events Generate AssemblyDefinitions WIP
4 Months Ago
Refactoring. Separated sidecar code into a subclass.
4 Months Ago
Added SoundscapeDropObject. Allows you to drag-and-drop soundscapes directly into your scene
4 Months Ago
Dragging a png,jpg,ect directly into the Scene will now automatically create a vtex and reference that.
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from fix_building_preview_logging -> main
4 Months Ago
Remove spammy logging when loading monuments with no building blocked volumes
4 Months Ago
merge from fix_barricades_car_placement -> main
4 Months Ago
Added TextureDropObject. Allows you to drag-and-drop vtex, png, jpg, ect directly into the Scene (regardless of dimensions). https://files.facepunch.com/CarsonKompon/2024/June/25_15-43-EnergeticBeaver.mp4 Resolves Facepunch/sbox-issues#4470
4 Months Ago
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4 Months Ago
Added SoundDropObject. Allows you to drag-and-drop sounds from your project or asset.party into the scene.
4 Months Ago
More sensible accessors for local/viewer PlayerStates Rename CurrentPlayerPawn->PlayerPawn, use rather than casting Pawn in a bunch of places (so we actually get what we're expecting) Network client respawn event properly
4 Months Ago
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4 Months Ago
This should avoid upscaling, and avoid changing aspect ratio
4 Months Ago
Added DropObjectAttribute. CreateDropFor no longer has hard-coded list. Resolves Facepunch/sbox-issues#5445
4 Months Ago
Merge from /main/visualshader
4 Months Ago
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4 Months Ago
Don't use UltraFast that's a disaster
4 Months Ago
world handcuffs rig update, added scaleUp layer to animator
4 Months Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
4 Months Ago
Bump severity of mat_hdr_level problem (HDR being disabled) debug_dump: Separate Lua and non-Lua cvars Block voice_overdrivefadetime Add light pos to some vrad warnings * light has _fifty_percent_distance of X but _zero_percent_distance of Y * can't solve quadratic for light X Y Fixed crashes relating to Entity.FollowBone Entity.FollowBone, SetAttachment and SetParent will throw errors when given absolutely invalid attachment/bone IDs (i.e. less than 0, or above 255) Add more info to "gamemode is not a table" error Rework how movement is disabled when player is dead with movetype_walk
4 Months Ago
Use GameUtils.LocalPlayerState where we can Spectating works again Fix player nameplate conditions
4 Months Ago
Initial setup
4 Months Ago
Merge from main
4 Months Ago
Update Facepunch.XR to 92bea5f Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking
4 Months Ago
Wip quests
4 Months Ago
Applications must provide poses manually when submitting (to ensure accurate reprojection)
4 Months Ago
Use UltraFast encoding
4 Months Ago
Lighting and light pass.
4 Months Ago
Checkbox when creating new project allowing you to set project location as default. Resolves Facepunch/sbox-issues#5628
4 Months Ago
Remap worldpanel depth correctly, fixes depth issues Treat worldpanels as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4
4 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
4 Months Ago
Network body type as well
4 Months Ago
viewmodel handcuff admire anim edited
4 Months Ago
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647 Merge branch 'master' into net-model-phys
4 Months Ago
Reapply changes from old branch
4 Months Ago
Merge from fix_barricades_rocks_monuments -> main
4 Months Ago
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