243,894 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Update RustNative.h to latest version Merge branch 'master' of Facepunch.Raknet
5 Months Ago
Expose Sphere Add ControlSheet.CreateLabel( SerializedProperty property ) Add [InlineEditor], which will make structs editable inline when applied to a property
5 Months Ago
Update README.md
5 Months Ago
Update premake.yml
5 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
5 Months Ago
Update README.md
5 Months Ago
Update README.md
5 Months Ago
Update Raknet.lua
5 Months Ago
Create premake.yml
5 Months Ago
manifest
5 Months Ago
Add Editor.FileSystem.Config Add string.GetFilenameSafe() Layouts are stored in game/config/editor/layout/ Add/Update default layout
5 Months Ago
merge from fluid_push_max_output_increase
5 Months Ago
merge from creative_mode
5 Months Ago
Merge from wire_slacking/optimisations
5 Months Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
5 Months Ago
Merge from main
5 Months Ago
Pan/zoom mostly working now
5 Months Ago
Merge Bikes -> Aux2
5 Months Ago
Fix sidecar passenger being able to drive, fix motorbike fuel storage bounds
5 Months Ago
Added invisible pipe option to industrial connections
5 Months Ago
Set up motorbike speedometer
5 Months Ago
Implemented motorbike fuel gauge and needle shake
5 Months Ago
Can now build building blocks of any skin/grade in free build mode
5 Months Ago
Some progress
5 Months Ago
Merge from main
5 Months Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
5 Months Ago
Testmap
5 Months Ago
Final'ish tweaks
5 Months Ago
Mat fixaroo
5 Months Ago
Turret laser FX. Neon texture adjustments. Added neon emission to lighting prefab.
5 Months Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
5 Months Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
5 Months Ago
Merge from main
5 Months Ago
Fixed demo recorder off-centered popup
5 Months Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
5 Months Ago
Merge from tutorial_map_fix
5 Months Ago
merge from demorecorder_ui_improvements
5 Months Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
5 Months Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
5 Months Ago
compile fix
5 Months Ago
Remove debug print
5 Months Ago
merge from wire_slacking/optimisations
5 Months Ago
NotifyLOD component on hose prefabs
5 Months Ago
updated motorbike skinning
5 Months Ago
Code cleanup, comments
5 Months Ago
Motorbike chain now animates
5 Months Ago
Fixed wire length calculation
5 Months Ago
map updates A site developments
5 Months Ago
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5 Months Ago
weekly skins setup