198,713 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Merge from primitive
6 Months Ago
Merge from primitive
6 Months Ago
compile fixes
6 Months Ago
Merge from primitive
6 Months Ago
Merge from primitive
6 Months Ago
4ShotMiniCrossbow -> primitive
6 Months Ago
Allow in third person
6 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
6 Months Ago
Merge from main
6 Months Ago
Merge from primitive
6 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
6 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
6 Months Ago
merge from primitive -> aux2
6 Months Ago
Fix compile errors
6 Months Ago
merge from primitive -> aux2
6 Months Ago
merge from optimize_prepare_prefabs -> primitive
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Fix horse comfort not working with new ridable horses
6 Months Ago
Codegen
6 Months Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
6 Months Ago
- Fixed angle glitching backwards between each reload step
6 Months Ago
Tweaked ballista recoil
6 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
6 Months Ago
Prefab fix.
6 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
6 Months Ago
Screenshake tweaks.
6 Months Ago
Ram stone impacts.
6 Months Ago
Scene & material updates
6 Months Ago
- table cloth material fix
6 Months Ago
Dir update + backups
6 Months Ago
merge from optimize_prepare_prefabs -> aux2
6 Months Ago
merge from primitive -> aux2
6 Months Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
6 Months Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
6 Months Ago
Rename StopTransaction() -> EndTransaction()
6 Months Ago
Cherrypick 11065
6 Months Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
6 Months Ago
Delete menu button that tested callback of amplify import lag spike
6 Months Ago
Remove debug spam from previous amplify import fix
6 Months Ago
merge from primitive -> primitive_gm
6 Months Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
6 Months Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
6 Months Ago
cherrypicking 111037 - fixed small uv issue on wood trim on wallframes LOD2s
6 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
6 Months Ago
Setup tiger fsm and hook anims
6 Months Ago
40% ~ increase on mini crossbow projectile velocity
6 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
6 Months Ago
Exhaust fixes.