142,478 Commits over 4,383 Days - 1.35cph!

7 Months Ago
PT boat turret update
7 Months Ago
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7 Months Ago
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7 Months Ago
Better soft mask canvas caching
7 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
7 Months Ago
More work arounds for dodgy clipping checks on the pt boat
7 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
7 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
7 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
7 Months Ago
disabled relief mapping on fish piles material
7 Months Ago
fixed zfight on boat low wall posts when adjacent
7 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
7 Months Ago
Fix mission item pickup being setup wrong on small oil rig
7 Months Ago
RPG7 - updated viewmodel, WIP textures
7 Months Ago
Merge from naval_missions
7 Months Ago
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7 Months Ago
Merge from /indirect_instancing/layers
7 Months Ago
push up 2nd half of the asset
7 Months Ago
Push up new meshing asset with source
7 Months Ago
Remove spam logs
7 Months Ago
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7 Months Ago
Tac Gloves texture update
7 Months Ago
Remove old meshing asset
7 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
7 Months Ago
Remove socket free
7 Months Ago
hull_square sockets
7 Months Ago
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7 Months Ago
aniamtion controller created for boat small engine
7 Months Ago
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7 Months Ago
Anchor sockets wip
7 Months Ago
Updating small ramp skinning
7 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
7 Months Ago
Merge from gpu_frametime_logging
7 Months Ago
Merge from shader_cascades_light_leak_fix
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Adding 50 cal rear single rig
7 Months Ago
created boat small ramp anim controller
7 Months Ago
Material Fix front turret
7 Months Ago
Merge from boat_building
7 Months Ago
Codegen
7 Months Ago
Beachside fixes.
7 Months Ago
Spawning new player_model prefab with baker component for NPC's
7 Months Ago
floating city 2 HLOD rebake, s2p
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
merge from baseplayer_vis_nre
7 Months Ago
Spawn improvements.
7 Months Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
7 Months Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those