138,912 Commits over 4,352 Days - 1.33cph!

Rin
7 Months Ago
Removed duplicate gibbable script on small oil refinery
7 Months Ago
Better island spacing, they cant overlap
7 Months Ago
Stop the loading screen from messing up logos over and over again
7 Months Ago
Hot air balloon armor is no longer attire
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update
7 Months Ago
merge from main
7 Months Ago
merge from editor_skipmenuwarmup
7 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
7 Months Ago
merge from deep_sea/spawn_command -> deep_sea
7 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
7 Months Ago
Small tweak & cleanup.
7 Months Ago
Light values.
7 Months Ago
Fairybulb stuff
7 Months Ago
Emission toggle on glass material.
7 Months Ago
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7 Months Ago
fixing mannequin persistent collider, tweaked collider sizes
7 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
7 Months Ago
Merge from main
7 Months Ago
merge from naval_update/deep_sea/
7 Months Ago
merge from naval_update
7 Months Ago
merge from main
7 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
7 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
7 Months Ago
merge from storeitem_source_fix
7 Months Ago
Fixed store cart item missing their source
7 Months Ago
move islands sub-branch as well
7 Months Ago
make deep_sea branch a sub-branch of the naval update
7 Months Ago
Fix rejoin button not working properly on server disconnects
7 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
7 Months Ago
connect_modal_get_rules_fix_2 -> main
7 Months Ago
Chandelier - Texture update
7 Months Ago
Prevent world size parsing from throwing an NRE
7 Months Ago
naval_update -> scientist_boat_ai
7 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
7 Months Ago
Very basic island spawning, randomly scattered around the deep sea
7 Months Ago
viewmodel chainsaw update anims and anim controller edits
7 Months Ago
Melee set of anim, entity and holdtype updates
7 Months Ago
bow and stern points
7 Months Ago
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7 Months Ago
AI always ensures boat has enough fuel
7 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
7 Months Ago
Added deferred mesh decal rendering support to RRP
7 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
7 Months Ago
Move `autoconnect` variable to `client.autoconnect`.
7 Months Ago
fix compile errors from improve_restart_toast_messages
7 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
7 Months Ago
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7 Months Ago
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7 Months Ago
Merge: from main