254,392 Commits over 3,990 Days - 2.66cph!

5 Months Ago
Fix missing EndSample() in Raknet.OnMessage
5 Months Ago
3rd person reloads with ammo type variants.
5 Months Ago
Added Dynamic FOV to the Camera, changing when player is running
5 Months Ago
Center on character when fully zoomed
5 Months Ago
Camera Zoom
5 Months Ago
Player has a Rigidbody so they can be pushed around now. Moving Platforms are awesome now :D
5 Months Ago
Add tags for platforms
5 Months Ago
Basic Moving Platform Support Better Moving Platform Support, allow for rotating platforms
5 Months Ago
disable serversideragdolls by default due to server stall/freeze
5 Months Ago
Update: adding a server "itemmanager.enablepooling" convar to control item pooling - starts off by default Item pooling is too unstable to not have a dynamic switch - already got bit 2 times by it. Who knows what other horrors are hiding out there. Tests: enabled after loading craggy, gave an ak - saw an uptick in pool.print_memory telemetry. disabled, despawned ak - no changes in telemetry.
5 Months Ago
Merge from main
5 Months Ago
Show active dart modifier effects. Separate tea/dart effect displays.
5 Months Ago
Rotating Platforms
5 Months Ago
WIP scene.run node
5 Months Ago
merge from world_update_2
5 Months Ago
merge from main
5 Months Ago
Merge: from main/item_pooling This fixers the NRE on server tick (and blocker for joining). Tests: loaded a save that consistently produced NREs - not anymore
5 Months Ago
Bugfix: disabling Item pooling This causes issues on the server which prevents playing. Tests: loaded a save that consistently produced exceptions - not anymore.
5 Months Ago
5 Months Ago
Expose MethodBinder Apply code style Add .git-blame-ignore-revs
5 Months Ago
Electric particle Adjust tone mapping Updated map
5 Months Ago
Add GetBoneTransforms and GetBoneVelocities to SkinnedModelRenderer Doesn't make a difference, but run ApplyStoredParameters here Add ModelPhysics.CopyBonesFrom( SkinnedModelRenderer ) Add Component.Invoke( seconds, action ) Add Renderer.CopyFrom( Renderer ) GameObject.Network.OwnerConnection becomes GameObject.Network.Owner
5 Months Ago
Add particle editor tool to debug playback in editor https://files.facepunch.com/layla/1b1911b1/sbox-dev_gymPdlXVD6.mp4
5 Months Ago
merge from world_update_2
5 Months Ago
Merge: from main Tests: none
5 Months Ago
increase wood yeild from driftwood - someone may harvest them now
5 Months Ago
stricter log pile spawn rules
5 Months Ago
Leaderboard backup, run #14044
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from world_update_2/merge_main (this brings this branch up to date with main)
5 Months Ago
Backups
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Tag hill cliffs as AllowBarricadePlacement
5 Months Ago
Del duplicated assets (ammunition_test models + shotgun powdery muzzle flash 'iteratecopy')
5 Months Ago
Prefab backup
5 Months Ago
Parent merge
5 Months Ago
Merge from world_update_2
5 Months Ago
Unsaved
5 Months Ago
Allow debug.ent_find_radius to work in live gameplay (was just demos)
5 Months Ago
Merge from world_update_2
5 Months Ago
Fixed NRE when looking at water if radiation water map doesn't exist
5 Months Ago
Fixed water well food cache and npc spawner marked as Client Cull while breaks spawning when used in MonumentIsland S2P affected water wells
5 Months Ago
Merge from media_projects/frontiersman_media
5 Months Ago
Parent merge
5 Months Ago
Parent merge
5 Months Ago
Merge from world_update_2
5 Months Ago
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
5 Months Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
5 Months Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates