243,906 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Fix winning round display in game overview Re-implement team income Round end status text
5 Months Ago
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5 Months Ago
wip handcuff viewmodel animation and rig edited
5 Months Ago
Lighting prefab update.
5 Months Ago
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5 Months Ago
Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing
5 Months Ago
5 Months Ago
Added RemoveExistingTopology option to Monument component
5 Months Ago
WIP everything's compiling again
5 Months Ago
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5 Months Ago
M4A1 carryhandle adjustment
5 Months Ago
Resolve model materials going into negative refcounts This is a specific case where error models are "hotloaded" into non error models.
5 Months Ago
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
5 Months Ago
GameEventComponent<T>.NextState
5 Months Ago
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5 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs
5 Months Ago
fixed scale and rotation issues on smartswitch and electric heater. Reset deploy rotation on electric heater. Set smartswitch to meshlod and set up lod values
5 Months Ago
map updates
5 Months Ago
IGameEvent
5 Months Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
5 Months Ago
Heli now uses fixed height again
5 Months Ago
Added and Setup Rectangle Table Prop Prefab Added Vintage Desk Prop Model
5 Months Ago
relic tooltip relic events buying relics relic element level relic tooltip level magnifying glass, relic upgrade description delay modifier
5 Months Ago
Aux fix attempt
5 Months Ago
Stubbed on destroy code
5 Months Ago
Fixed broken protobuf file Rebuild
5 Months Ago
Fixed broken protobuf file
5 Months Ago
Merge travelling_vendor
5 Months Ago
5 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
5 Months Ago
Merge main
5 Months Ago
Codegen. Ready to go
5 Months Ago
Added quick death to get on AUX.
5 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
5 Months Ago
When deserializing a GameObject create components in a try/catch and log an error if it fails. If no component could be created, add a missing component. Fixes not being able to open a prefab if there's an error in the constructor of a component. Closes Facepunch/sbox-issues#4397
5 Months Ago
More map set up
5 Months Ago
Scene 2 Prefab all
5 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
5 Months Ago
Add Package.FileSize (MB) ( Closes Facepunch/sbox-issues#4908 )
5 Months Ago
merge from main
5 Months Ago
tweaked collider of oilrig crane cabin
5 Months Ago
Fix radio NRE when no team is assigned, no radio when dead
5 Months Ago
bunch of material overrides fixes
5 Months Ago
Iterate on spread, all weapons have a spread when not aiming down the sights, ADS crushes that spread
5 Months Ago
Fixed broken top turrets
5 Months Ago
Forgot to change these, oops
5 Months Ago
Merge from qol_industrial_conveyor_filter
5 Months Ago
Add PhysicsWorld.CollisionRules getter. Delete ServerConfig. Update collision rules json on world if hash changes before physics step. Project Settings (.config) are networked via Small Network Files - can react to changes
5 Months Ago
Add openxr_loader pdb and dll
5 Months Ago
Map progress