139,282 Commits over 4,352 Days - 1.33cph!

7 Months Ago
spas12 viewmodel - added ads anim
7 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
7 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
7 Months Ago
Fix impact effects on the mannequin only appearing near the feet
7 Months Ago
▇ ▊▇█▉▆▉ ▅▊▆▄▌█▆▋ ▇▍ ▊▉▋▍ ▋▅ ▆▉▅▇▊▋▌▆█▇▌▊█▍▄▊▇▊▉
7 Months Ago
▇ ▄▍▄▊▉▊▅ █▉▉▆▄▅▇ ▅▄▇▉▄ ▋▆ ▋▉▇▌▊▇▅▆▉▌▉▌▍▇▆ ▋▇▅▄ ▄▄ ▇▉▆█▉▍▋▅ ▇▍▋▅ ▄▇█▊▋ ▍▆▄▅▍▊▊
7 Months Ago
merge glass_fix_resourcerefs to main
7 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
7 Months Ago
Improve mannequin model part hiding with skin overrides
7 Months Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
7 Months Ago
Fixed cl_software_cursor
7 Months Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
7 Months Ago
Jungle ak viewmodel - fix for ads dryfire
7 Months Ago
Merge fixes from /indirect_instancing
7 Months Ago
Rebase on /main
7 Months Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
7 Months Ago
▌ ▊▉▇▊▇▋ ▅▊█▇▄▍▋▍▇▌ ▋▍▉▋▌▄▌▆ ▋▋▋ ▄▉█▄▋▆▆ ▇▄▋▉▊▅▍ █▌▍▌▄▆▋▌
7 Months Ago
decor_lighting_dlc -> main
7 Months Ago
Deployable snapping for the table lamp
7 Months Ago
Deployable snapping for the Mannequin
7 Months Ago
Added snapping to the spotlight
7 Months Ago
Added snapping support to the two types of beanbag
7 Months Ago
▅▍ ▇█▊█▋ ▊▉▄▋ ▄▋▄▊▋▄▅▋▄▉▊▉▊▇▍▍▅▊▆▅▋▅▄▅▄▊▉▄
7 Months Ago
merge from decor_lighting_dlc/gameplaypass
7 Months Ago
merge from decor_lighting_dlc
7 Months Ago
viewmodel chainsword update attack animation edits
7 Months Ago
merge from ui_mipmaps_fixes
7 Months Ago
Wheat icon mipmap group set to UI
7 Months Ago
merge from main
7 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
7 Months Ago
Merge: from main
7 Months Ago
merge from decor_lighting_dlc
7 Months Ago
Fixed string lights with no wire slack looking terrible
7 Months Ago
More farm barge set dressing
7 Months Ago
Apply the stringpool fix to ~20 more entities
7 Months Ago
merge from main
7 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Fixed deep sea spawning erroring on other scenes
7 Months Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
7 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
7 Months Ago
merge fix_static_respawn_areas to main
7 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
7 Months Ago
Removed sound player on chandelier guide
7 Months Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
7 Months Ago
merge from main
7 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
7 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
7 Months Ago
candeller crafting pass
7 Months Ago
Added a collider on the game trace layer to spotlights