243,904 Commits over 3,898 Days - 2.61cph!
merge from wire_slacking/optimisations
NotifyLOD component on hose prefabs
updated motorbike skinning
Motorbike chain now animates
Fixed wire length calculation
map updates
A site developments
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merge build_leave_bundles_symlink -> monument_scenes
Stop deleting the Bundles directory or symlink in the output directory when doing normal build
- bundles still get overwritten when building asset bundles
- prevents you from nuking your bundle folder when testing local builds
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
merge from monument_scenes -> aux2
Merge from optimize_asset_warmup_tunnels -> monument_scenes
Skip asset warmup on all underground train tunnel prefabs
Motorbike:
- rig updates
- 1st skin pass + lods
- Set up gauge, fuel and mph dials & anims
- Prefab updates
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
ReadWithFallback will return new T() if package is null too
Add all files from network when mounting on client side
Fix - but obviously it can't be done this way it's absolutely awful
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
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Do GetHashCode this way
Initialize CollisionRules
Handle small network files from different file systems this way?
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working
Don't create model physics in editor on model change, make sure physics is removed on destroy
ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
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merge from travelling_vendor -> Aux2
Fixed client compile error
Fixed vendor front spacing and placement
Fixed dodgy serverside references causing duplicate vendor fronts and turrets
Vendor fronts should now be spawned in the correct position
Setup work for new icon
Prefab changes
2-stage exhaust prefab. Idle+Driving.
WIP game loop state machine refactor
WIP everything's compiling again
Fix GameMode.Get<T>() returning cached disabled components
Hacky fix for game mode display info using prefab vars
Reset player balance at start of half
Fix game overview not showing
Fix winning round display in game overview
Re-implement team income
Round end status text
Clear equipment on start of half
Another GameOverview fix
Clear equipment on start of half
Another GameOverview fix
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Fix winning round display in game overview
Re-implement team income
Round end status text
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