243,904 Commits over 3,898 Days - 2.61cph!

5 Months Ago
Remove debug print
5 Months Ago
merge from wire_slacking/optimisations
5 Months Ago
NotifyLOD component on hose prefabs
5 Months Ago
updated motorbike skinning
5 Months Ago
Code cleanup, comments
5 Months Ago
Motorbike chain now animates
5 Months Ago
Fixed wire length calculation
5 Months Ago
map updates A site developments
5 Months Ago
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5 Months Ago
weekly skins setup
5 Months Ago
merge build_leave_bundles_symlink -> monument_scenes
5 Months Ago
Stop deleting the Bundles directory or symlink in the output directory when doing normal build - bundles still get overwritten when building asset bundles - prevents you from nuking your bundle folder when testing local builds
5 Months Ago
Added support for damage textures on all the bikes, using a pure white mask for now (damage shows everywhere)
5 Months Ago
merge from monument_scenes -> aux2
5 Months Ago
Merge from optimize_asset_warmup_tunnels -> monument_scenes
5 Months Ago
Skip asset warmup on all underground train tunnel prefabs
5 Months Ago
Motorbike: - rig updates - 1st skin pass + lods - Set up gauge, fuel and mph dials & anims - Prefab updates
5 Months Ago
work on materials for radtown storage warehouse. checklist of stuff sorted for lod0
5 Months Ago
ReadWithFallback will return new T() if package is null too
5 Months Ago
ToHashCode
5 Months Ago
Unnecessary arg
5 Months Ago
Fix inverted condition
5 Months Ago
Cleanup
5 Months Ago
Remove some duplication
5 Months Ago
Method name update
5 Months Ago
Add all files from network when mounting on client side
5 Months Ago
Fix - but obviously it can't be done this way it's absolutely awful
5 Months Ago
Kind of genericize SmallNetworkFiles - push / add / remove files from it externally - mount its MemoryFileSystem externally as well to desired file system
5 Months Ago
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5 Months Ago
Reset config files
5 Months Ago
Fix documentation
5 Months Ago
Fix
5 Months Ago
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5 Months Ago
Do GetHashCode this way Initialize CollisionRules Handle small network files from different file systems this way?
5 Months Ago
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working Don't create model physics in editor on model change, make sure physics is removed on destroy ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from travelling_vendor -> Aux2
5 Months Ago
Fixed client compile error
5 Months Ago
Fixed vendor front spacing and placement
5 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
5 Months Ago
2-stage exhaust prefab. Idle+Driving.
5 Months Ago
WIP game loop state machine refactor WIP everything's compiling again Fix GameMode.Get<T>() returning cached disabled components Hacky fix for game mode display info using prefab vars Reset player balance at start of half Fix game overview not showing Fix winning round display in game overview Re-implement team income Round end status text Clear equipment on start of half Another GameOverview fix
5 Months Ago
Clear equipment on start of half Another GameOverview fix
5 Months Ago
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5 Months Ago
Fix winning round display in game overview Re-implement team income Round end status text
5 Months Ago
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