244,592 Commits over 3,898 Days - 2.61cph!
Merge from hackweek_renderlod_collapse
Fixed skinned beach chairs
Fixed reversed search light
Fixed powered water purifier
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process
Applied to industrial crafter
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
Adjusting pedal bike physics
Fixed pedal bike bounciness
Fixed scale not being applied (this should also be fixed, disabling for now)
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them)
Enabled RendererLOD component on the vending machine
Fix incorrect information being passe to vending machine loot panel right after closing the map
Replaced all menu background videos with VP8 versions.
Fix markers duplicating if the vending cluster is opened and closed too quickly
Pedal bike cogs now rotate appropriately
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
Fixed ignited fireworks delayed by the server limit never firing
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
Work-in-progress replacement for VR hands
Prisoner Hood world models
Fixed potential ClientIOLine NRE
Changed WireColorSettings scriptables loading
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics
Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
Remove mysterious references to another project
Let's just use parenting for held items
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Restored powerline cable material shader
Don't include invokes with zero calls in a frame
Ensure csv files have .csv extension
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
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Minor refacto for clarity
GMad.exe: On windows, pause on error when using drag'n'drop
Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance
Restore HL2 use sounds with `gmod_suit 1`
Added ability for traces to use a table of class names as filter
They can be mixed and matched with entities as well.
subtracting
97426 wiretool_fixes2 - Staging brick
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
Track execution time per invokes
flame spread fix candidate
Enemies can pick up objects, logic tweaks
Use UpperCamelCase naming (same as our other stuff), static linking