244,592 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Merge from hackweek_renderlod_collapse
6 Months Ago
Fixed skinned beach chairs
6 Months Ago
Fixed storage adaptor
6 Months Ago
Fixed reversed search light
6 Months Ago
Fixed powered water purifier
6 Months Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
6 Months Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
6 Months Ago
Adjusting pedal bike physics
6 Months Ago
Fixed pedal bike bounciness
6 Months Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
6 Months Ago
Fixed skull trophy error
6 Months Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
6 Months Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
6 Months Ago
Merge from main
6 Months Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
6 Months Ago
Replaced all menu background videos with VP8 versions.
6 Months Ago
Subtract 97383
6 Months Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
6 Months Ago
Merge from main
6 Months Ago
Pedal bike cogs now rotate appropriately
6 Months Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
6 Months Ago
Fixed ignited fireworks delayed by the server limit never firing
6 Months Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
6 Months Ago
Work-in-progress replacement for VR hands
6 Months Ago
Coastal rocks progress
6 Months Ago
Merge main -> Bikes
6 Months Ago
Prisoner Hood world models
6 Months Ago
Added prisoner hood icon
6 Months Ago
More null checks
6 Months Ago
Fixed potential ClientIOLine NRE
6 Months Ago
Changed WireColorSettings scriptables loading
6 Months Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
6 Months Ago
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6 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
6 Months Ago
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6 Months Ago
Restored powerline cable material shader
6 Months Ago
Don't include invokes with zero calls in a frame
6 Months Ago
Ensure csv files have .csv extension
6 Months Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
6 Months Ago
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6 Months Ago
Minor refacto for clarity
6 Months Ago
GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well.
6 Months Ago
subtracting 97426 wiretool_fixes2 - Staging brick
6 Months Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
6 Months Ago
fix 2
6 Months Ago
Track execution time per invokes
6 Months Ago
flame spread fix candidate
6 Months Ago
Update fpxr + bindings
6 Months Ago
Enemies can pick up objects, logic tweaks
6 Months Ago
Use UpperCamelCase naming (same as our other stuff), static linking