244,588 Commits over 3,898 Days - 2.61cph!
Fix coaling tower NRE (disable collapsing on light renderers for now)
Fetch extensions, add support for debug callbacks
Remove direct OpenXR bindings
Pass debug callback eto Facepunch.XR, make a session
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
fix nudging
remove some global gizmoinstance refs
Fixed performance issue on the deployable search light.
Improved lighting setup on it.
Fixed some other random issues like the duplicate collider existing in the ground underneath it.
Merge LOD conversion multiselect
Merged main into wire_slacking
use active SceneOverlayWidget directly
use a single toolmanager instance
Fixed NRE when isolating a wire and leaving building privilege
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Add "Reset to Default" menu option to ControlLabel
Fixed skinned items missing materials when entering and exiting LOD range
Add new dlls to release archive
Move unittest razor/generator tests to compiler test
Generator: additional files presented as text rather than paths
Add additional tests
Compiler builds a CodeArchive and then compiles from that
Made RendererLOD conversion multi selectable
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
Fixed input rebinding not working when running a local game / in the editor
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
Mesh Editor: Alt right click another to apply selected face material to another face
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
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Update Facepunch.ActionGraph
Fixed 3P attachment offsets.
Fixed SKS ejected shells not having any drag and going sub-orbital
3P Muzzlebrake orientation fixed.
Slight color consistency improvement on the muzzle brake flashes (global)
Keep serialized properties in a consistent order
Allow dropping a .action into the Action Graph editor
https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4
Fixed target type of AGs on the root of a prefab
AG node double-click opens new tab in same window
Can drag .action resources into Action properties
https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
Update .gitignore
Remove "Open in Code Editor" from launcher project rows
Adding CompilerOutput, to consolidate the output of a compile
Ignore xml files in game/
AIHelicopterAnimation compile fix
Updating address and URLs
merge from fireworks_limit_fix
merge from item_store_videos
merge from melee_anim_attack_fix
merge from wiretool_fixes2
reapplying
97426 wiretool_fixes2
Leaderboard backup, run #
11802
Don't allow skinned mesh renderers to be collapsed
Merge from hackweek_renderlod_collapse
Fixed skinned beach chairs
Fixed reversed search light