244,588 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
6 Months Ago
Fetch extensions, add support for debug callbacks
6 Months Ago
Remove direct OpenXR bindings Pass debug callback eto Facepunch.XR, make a session
6 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
6 Months Ago
Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
6 Months Ago
Build fix
6 Months Ago
fix nudging remove some global gizmoinstance refs
6 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
6 Months Ago
Merge LOD conversion multiselect
6 Months Ago
Merged main into wire_slacking
6 Months Ago
use active SceneOverlayWidget directly use a single toolmanager instance
6 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
6 Months Ago
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6 Months Ago
Typo
6 Months Ago
Add "Reset to Default" menu option to ControlLabel
6 Months Ago
Fixed skinned items missing materials when entering and exiting LOD range
6 Months Ago
Add input rebinding test
6 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
6 Months Ago
Made RendererLOD conversion multi selectable
6 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
6 Months Ago
Fixed input rebinding not working when running a local game / in the editor
6 Months Ago
Code cleanup
6 Months Ago
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
6 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
6 Months Ago
spiker elite spiker boss
6 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
6 Months Ago
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6 Months Ago
Update Facepunch.ActionGraph
6 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
6 Months Ago
6 Months Ago
Keep serialized properties in a consistent order
6 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
6 Months Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
6 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
6 Months Ago
Merge from main
6 Months Ago
AIHelicopterAnimation compile fix
6 Months Ago
Merge from main
6 Months Ago
Updating address and URLs
6 Months Ago
merge from fireworks_limit_fix
6 Months Ago
merge from item_store_videos
6 Months Ago
merge from melee_anim_attack_fix
6 Months Ago
merge from wiretool_fixes2
6 Months Ago
reapplying 97426 wiretool_fixes2
6 Months Ago
merge from 97430
6 Months Ago
Leaderboard backup, run #11802
6 Months Ago
Don't allow skinned mesh renderers to be collapsed
6 Months Ago
Merge from hackweek_renderlod_collapse
6 Months Ago
Fixed skinned beach chairs
6 Months Ago
Fixed storage adaptor
6 Months Ago
Fixed reversed search light