254,395 Commits over 3,990 Days - 2.66cph!

6 Months Ago
Post processing Walking
6 Months Ago
Make compass smaller StatUpgradesPanel as part of HUD Tweak stat upgrades / inventory styling (we should probably do a full screen for this)
6 Months Ago
Updated SMG projectile
6 Months Ago
Fix dropping item by dropping out of slot
6 Months Ago
Don't create whole new item when moving one if there's only one to move
6 Months Ago
Item now implements IValid
6 Months Ago
Forgot to rename inventory UI stylesheet
6 Months Ago
Add ItemDragType. Implement moving one item from stack, or splitting stack in half and moving. Drag outside of any slot to drop the item in the world (untested.)
6 Months Ago
Merge from main
6 Months Ago
More style tweaks
6 Months Ago
Fix screen trace depth function for reverse-z Multi-sampled shadow trace, apply free antialiasing using derivatives of dFdx and dFdy Dont need bend_sss anymore
6 Months Ago
Hotbar styling test Vitals UI, shows XP/level (as donut) and health (as progress bar) Compass style tweaks Remove big XP bar Hotbar styling tweaks Move chat top-left, make it less obtrusive
6 Months Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
6 Months Ago
Fix client / server compile errors
6 Months Ago
Started on voxel networking boilerplate Implement world gen as IModification
6 Months Ago
sword
6 Months Ago
Digital Clock art pass placeholder textures
6 Months Ago
Modeldoc vox importer uses a block size of 8 units instead of 10
6 Months Ago
More doc
6 Months Ago
Some extra docs
6 Months Ago
Update: Add ServerInfo.Protocol enum Avoids us creating a string to track which protocol to use. On average, saves about 0.6allocs (9.56 -> 8.95). We already have a similar enum on the game level, but this has the "Default" member. Tests: none, trivial change
6 Months Ago
Completely client-auth inventory, remove networking for now. Improve world item pickup to reduce/eliminate possibility of two players picking up the item / duplication.
6 Months Ago
Fix scoring and ranking of potential destinations not being respected
6 Months Ago
Undo vislog changes
6 Months Ago
Hide Clouds Convar -> Main
6 Months Ago
Main -> Hide Clouds Convar
6 Months Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
6 Months Ago
New Divesite Spawns -> World Update 2
6 Months Ago
Clean up vddraw
6 Months Ago
Add divesite scripts to each prefab Buoy's added Spawnable added Crate spawns wired up
6 Months Ago
Prettier drag drop
6 Months Ago
Better slot styling again
6 Months Ago
Fix modeldoc vox import, only read content size for palette, not 256
6 Months Ago
Hook in effect prefab as well
6 Months Ago
Add sounds to fists, nerf damage a lot
6 Months Ago
Add metal node, metal fragment item
6 Months Ago
If Contact Point returns Vector3.Zero, then position the DamageInstance on the Projectile. Prevents damage numbers from spawning at origin for now
6 Months Ago
Eliminated areas that poked through wallpaper pieces in legacy wood skin
6 Months Ago
cobblestone_wall vox won't import
6 Months Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
6 Months Ago
Remove the random item giver
6 Months Ago
Add fallback weapon (hands) that can resource gather and destroy blocks
6 Months Ago
Can't drag the same item on itself Hopefully fixed all the item moving issues Fixed SMG muzzle position
6 Months Ago
Eliminated areas that poked through wallpaper pieces in Brick skin doorway
6 Months Ago
burst cloth constraints tell you if you mess up the min/max constraint order
6 Months Ago
Eliminated areas that poked through wallpaper pieces in Twig tier walls
6 Months Ago
Tightened wallpaper pieces fitting Eliminated zfighting on wallpaper pieces interior side (visible with Twig tier)
6 Months Ago
Merge from world_update_2
6 Months Ago
missing alpha texture lake_a
6 Months Ago
Changes to buffer and textures used for autoexposure compute shaders ditto