244,595 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
6 Months Ago
Pump events correctly Track all session states, just convert directly from OpenXR to FPXR
6 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
6 Months Ago
merge from fix_translation_default
6 Months Ago
Fixed saving issue with debug language
6 Months Ago
Set default debug language back to 0 - sorry!
6 Months Ago
Static library Headless support Example project
6 Months Ago
Support maps in ResourceStringControlWidget (local and cloud)
6 Months Ago
Prevent heli from crashing at quarry
6 Months Ago
Pump events
6 Months Ago
Patrol points now take the height of the ground into consideration
6 Months Ago
Lets update the refs while we're here - v7.0.408
6 Months Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
6 Months Ago
Indentation fixes
6 Months Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
6 Months Ago
Delete fpxr_platform.cpp
6 Months Ago
Tabs -> spaces
6 Months Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
6 Months Ago
Folders clean up
6 Months Ago
Initial commit
6 Months Ago
Restored files
6 Months Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
6 Months Ago
wild grass billboards test files and setup
6 Months Ago
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6 Months Ago
GameTransform.FixedUpdateInterpolation (bool) (def: true)
6 Months Ago
Restore old Rigidbody code, remove RigidbodyInterpolation enum etc. Remove warnings that CharacterController needs to be used in Update (not now)
6 Months Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
6 Months Ago
Fixed WireColorSettings scriptables loading
6 Months Ago
Holy... have I done it?
6 Months Ago
additive_fire FX for incendiary ammo impacts
6 Months Ago
networking fixes, etc healthpack spitter enemy bullet
6 Months Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
added soil_a material
6 Months Ago
correcting file directory for chipboard_a
6 Months Ago
merge from horse_fixes
6 Months Ago
added r_prop bone to mask on 3p blunderbus anims
6 Months Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
6 Months Ago
merge from default_vendorname_translation
6 Months Ago
merge from io_ui_powervalues_fix
6 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
Twitch Drop garage door
6 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
6 Months Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
6 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
6 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
6 Months Ago
merge from /electricity_power_fixes/2/doorcontroller
6 Months Ago
merge from fix_muzzle_boost_burst_slower
6 Months Ago
Make editor startup with missing components more unlikely (but not totally fixed)