130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                gantry kit T shape update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix remaining client/server compile errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add: PlayerCache utility
- Comes with unit tests
Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames.
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix npc head look not working in demos
- Fix npc jumps looking odd in demos
- Modify PrintDefinedFlags editor tools to also show tags defined in entity components
- Delete obsolete RPC_SetRagdollSpringShortened
- Fix client/server compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/premium_servers/manual_refresh
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                changed incorrect layers on recent props prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed issues with 3p vine swinging anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                blowpipe fix - added everything back so blowpipe still works 
birodart still exists until  incapacitate dart is properly implemented
 
                
                
                
                
                
             
         
        
            
            
            
                
                ziggurat_a env volumes settings and bounds changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from mfm (updating branch from main and fixing merge stuff)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE from merges.
Remove wildlife hazard UI.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from spatially_aware_env_volumes_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spatially_aware_env_volume_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_servers/manual_refresh
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated adobe wall in width and height. Added barbedwire on top with damage volume
Fixed incorrect transforms on LOD3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Steam upload files for aux05
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update premium modal prefab
Add blue refresh button style
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add manual refresh button code to premium modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement route to manually refresh premium status
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▋▅▍▋▇▅ + ▌█▄▌█ ▅▄▍█▊ ▄▇▅▌▊█▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from horse_handcuff_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver
Fixes permanently swimming horses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from repair_bench_redirect_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to apply same redirect skin twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from repair_branch_redirect_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                More init refactoring, should support proc gen placement now (in theory)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More save+load work
Fixed swings starting at wrong rotation briefly
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▅▄▇▆▌▇ ▊▉▍▉▇▄ + ▌▄▄▋▋▆▋▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed arc calculation getting inverted after loading a save
Vine mountables now save and load
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                HBHF emission polish & light radiation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress / lotsa material and texture performance optimizations.