244,594 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
6 Months Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
6 Months Ago
Full manifest rebuild
6 Months Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
6 Months Ago
Namespace
6 Months Ago
Final touches
6 Months Ago
Merge from main
6 Months Ago
Client compile fix
6 Months Ago
Call transformchanged in clearinterp
6 Months Ago
More cleanup, fix offset, make FixedUpdateInterpolation bool internal for now until decide how we wanna expose
6 Months Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
6 Months Ago
Clear map when clearing map property Fix copying from map asset paths
6 Months Ago
Make LerpTo expected behavior - same as Vector3.LerpTo, Rotation.Lerp etc
6 Months Ago
▍▌▌▉▄▅▌ █▅▄▇_▍▊▊▆▋▊_▊▉▅
6 Months Ago
Everything in this branch - cleanup
6 Months Ago
Removed the IgnoreCollision, let fireballs collide with each other again
6 Months Ago
Subtract 97289. Didn't fix it 100%
6 Months Ago
6 Months Ago
Happy with this
6 Months Ago
States can override the actor's wish speed Patrol State can define a delay between navigating to the next patrol point, random speed each time too (https://files.facepunch.com/tony/1b1411b1/sbox-dev_CXoCBRrtRs.mp4)
6 Months Ago
Port Alex's work on patrol paths over to the main branch, with a few changes.
6 Months Ago
Building blocks for AI relationships (friendly tags, enemy tags, no tags found = neutral), added line of sight debugging (op_dev_ai_los) New AI playground
6 Months Ago
Kill StateMachine experiment and all associated code
6 Months Ago
Moved player movement temporarily into OnUpdate because I'm having some problems with FixedUpdate
6 Months Ago
Fixed insufficient stack overflow
6 Months Ago
merge from optimize_sam_site
6 Months Ago
subtracting heli_global_bridge_client_fix - client compile
6 Months Ago
Update .gitignore
6 Months Ago
▅██▇▆ ▄▅▍▆ ▉▆▆_▇▌▋_▇▇▇▅▇▄_▉
6 Months Ago
merge from sleeping_death_info_safezone
6 Months Ago
merge from heli_global_bridge_client_fix
6 Months Ago
merge from quickmove_genetics
6 Months Ago
merge from map_perf_improvements2
6 Months Ago
merge from promote_leader_update
6 Months Ago
▍▊▆▄▉▌█▍ ▉▆▌▉▅ ▊▉ ▊▋▊▍▄▆
6 Months Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
6 Months Ago
Compile fix
6 Months Ago
merge from favorites_cached
6 Months Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
6 Months Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
6 Months Ago
Build phrases
6 Months Ago
▇▉▇ ▉█▋▇█▊ ▋▋▄▇▄ ▊▆▌▇▋▇▇ ▇█ ▇▅▄▇▊▇▊▍▋█▊▍▋▌▆▉ ▄▍▌▍█ ▌▄▍ ▅▆▍▆ ▍▄▉ ▋▍▅▍▇▇▇ ▊▄ ▄▌▍▊▋▅▍ ▇▉▋ ▊▇ █▇▄▉▅-▅▆ ██▇ ▍▋▍▌▍▉ ▍▌▅ ▋▆▋▍▉
6 Months Ago
Render target API (for swapchains)
6 Months Ago
Server+client compile fix
6 Months Ago
merge from nexus
6 Months Ago
Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight
6 Months Ago
▊▅▌ █▅▇▄▍▄▌▄▅ ▍█▅▅▋, ▆▊▇▊ ▅▉▊▊▌▄▉▄▉
6 Months Ago
More WireTool code cleanup and comments for future me
6 Months Ago
latest work in progress on master house
6 Months Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)