244,595 Commits over 3,898 Days - 2.61cph!
Add twitch drops skins to scene
Update template .gitignore to capture exclusion directories for Libraries
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
Restore play mode toggle shortcut while focusing the game viewport
Merge from PlayerRigUpdate
Update player controller from main
merge from ghost_trees_fix
merge from clatterhat_fixes
merge from trainyard_glowbois
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merge from fire_spread_fix
Leaderboard backup, run #
11754
Merge from PlayerRigUpdate
Merge from PlayerRigUpdate
Merge from PlayerRigUpdate/2022_merge
Cleanup
Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
Added more cine light variants; red,green, blue, etc
Fixed intensity of cinelight_spot_white
Merge from media_projects
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call.
- Fixed gameplay now that these additional options are allowed.
One more layout change
Updated the scientist/animal icons in the extended life stats now that we have better icons
Layout, hide stats button
Added warning to death screen
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
Proper reference to global network group
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge
Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
Merge from hide_health_aim
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values
Updated Small Rubbish Skip Folder Locations
Updated Small Rubbish Collider Locations to be in the correct position
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merge from ship_patrol_path_vis
merge from mission_disabled_ui_fix
merge from hide_health_aim