254,385 Commits over 3,990 Days - 2.66cph!

6 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
6 Months Ago
changed rocks
6 Months Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
6 Months Ago
Some special state name handling
6 Months Ago
Update premake.yml
6 Months Ago
Fix default names for state actions
6 Months Ago
Update .sbproj
6 Months Ago
Created ISaveData. We can add this to any Component that we'll want to serialize to/from save files. Added static variable Player.Local Created PlayerExperience Component and added to Player.
6 Months Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
6 Months Ago
tweaked dmg number particle
6 Months Ago
Revert procedural map
6 Months Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
6 Months Ago
Placeholder ruby animgraph, material tweak
6 Months Ago
Move test hotbar to the bottom of the screen Add empty ExperienceBar panel to HUD prefab
6 Months Ago
Use ShowErrorToast instead of ShowToast
6 Months Ago
Add placeholder ruby model
6 Months Ago
The ability to aim is defined by weapon, FOV offset also defined by weapon, use FOV preference instead of hard value, current weapon as a property on the player
6 Months Ago
Only update the wolf's path if the new destination is far from the current one
6 Months Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
6 Months Ago
Added Lifetime to Projectiles so they'll die eventually if shot into the air
6 Months Ago
Clean up wolf path following logic
6 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
6 Months Ago
Ads camera
6 Months Ago
Merge from main
6 Months Ago
Put playerfootsteps component in player prefab
6 Months Ago
Merge: from main Buildfix for camera shake
6 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
6 Months Ago
Player can run Scale FOV on movement
6 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
6 Months Ago
Reapplied effects - explosion to main camera.
6 Months Ago
merge from main
6 Months Ago
Roller tweaks
6 Months Ago
Explosive prefabs facelift WIP.
6 Months Ago
Put these behind a IsHost - we should be able to let anyone "own" an Inventory, but only the host can modify it Name inventory let channel own it Include resources
6 Months Ago
UI: Layered backdrop filters require different UVs (because they render in a different space) Fixes broken rendering when both filters/masks and backdrop filters are used in conjunction with each other
6 Months Ago
Merge from patrolheli_fixes/dmgfx
6 Months Ago
Mob damage scale for vulnerable / defensive states DamageKnockback component for mobs, tweak roller
6 Months Ago
merge from wallpaper
6 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
6 Months Ago
Merge from main
6 Months Ago
Add HUD to mob scene
6 Months Ago
Network mob debug emoji
6 Months Ago
Budget fsm tick
6 Months Ago
Networking tweaks
6 Months Ago
NetworkSpawn in MobSpawner
6 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
6 Months Ago
MobSpawner
6 Months Ago
My item def became corrupted
6 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
6 Months Ago
Try our luck updating Hud prefab