202,107 Commits over 4,171 Days - 2.02cph!
Fixed NRE for missing building icon
arid testbox and highlighter shader work
changed default value to make non vertex coloured objects work
Anim events, worldmodel game prefab
Decal rotation fix
Highlighting system copies some custom properties for vertex offset/wind support
Reapplying changes from unity_2018.2.0 branch
updated WIP match intro/capture point bar display
sam site turret base files before anim/rigging
Removed messy UnlockDatabase class.
Unlocking something before the other requirements have been met should now unlock it when requirements are met.
Fixed SpawnPopulationSettings NRE
Fixed building widget overflow, scroll
Fixed impostors NRE on unsupported platforms
Fixed more scaling issues
Fixed NRE properly this time
Label colour updates when custom allies update. Teammates now show blue correctly, instead of red
Options scaling & cleanup.
Use UserID on checkpoints instead of direct reference to the user. Prevents issues (which were happening occasionally) with init order and referencing
Making a test setup for the user flags diff bug
[D11] Use a different version of unity for console
Fixed NRE in ReactiveAimsAtTarget.
Added grass spawners to island 1
[D11] Add a new Jenkins build method for D11
fixed confetti decal normal being incorrectly scaled.
tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars
made bottom of school cap look better and correctly backfaced it
fixed broken/missing propeller cap material 3 and relinked
removed legacy hat_coach_headset textures
[D11] Debugging why MINIUDP is getting passed
added delayed_destroy script to confetti fx
[D11] Turn of console builds
Moved JobOverride to base InteractionSettingsWrapper.
This fixes some InteractionPlans having null ToolUsage.
run server debug / build and run server debug batch files
[D11] Some fixups for d11 console build
[D11] Some more debugging of commandline stuff
Merge from unity_2018.2.7
Bill, please make it copy _Diffuse from render material to highlight material too, thanks