255,042 Commits over 3,990 Days - 2.66cph!

10 Years Ago
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10 Years Ago
Fixed error.
10 Years Ago
Added editor cheats (free craft, instant craft, unlock all skins)
10 Years Ago
walls and fence greybox set
10 Years Ago
Removed shit causing errors.
10 Years Ago
5.2f1 Human rig fixes and anim controller tweaks (begone, ice skating cave people)
10 Years Ago
MErging UI changes to main
10 Years Ago
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10 Years Ago
Fixed potential GameTrace issues when inside of colliders Further reduced dynamic memory allocations in GameTrace
10 Years Ago
Rubble piles greybox set
10 Years Ago
Fucked off yet more old UI stuff
10 Years Ago
Renamed new UI assets.
10 Years Ago
Shifted some files about.
10 Years Ago
More workshop bullshit
10 Years Ago
FOR FUCK SAKE factory prefab/asset
10 Years Ago
Time advances. Climate tweaks.
10 Years Ago
Spawn tables. Various world material improvements. Manifest.
10 Years Ago
Climate baseline. Spawn table arid/tundra bushes.
10 Years Ago
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10 Years Ago
Reflection fix.
10 Years Ago
Improved daynight cycle.
10 Years Ago
Env parameters.
10 Years Ago
updating third party stuffs
10 Years Ago
Workshop stuff
10 Years Ago
Simplified dirt shader layer Workshop previews in editor Workshop import fixes
10 Years Ago
Changed run threshold values Moving Elvis in code
10 Years Ago
PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4) PVE servers: Demolish is available forever instead of just 10 minutes
10 Years Ago
Elvis run now uses the correct movement type and fixed wrong parameter
10 Years Ago
Gimme that water.
10 Years Ago
Water2: added high frequency distortion to water refraction Water2: added normal fold slim texture caching
10 Years Ago
Reapplied GameTrace optimizations Fixed animal and player GameTrace colliders being offset and often too small
10 Years Ago
Merge from main.
10 Years Ago
Plastic merge fix.
10 Years Ago
Added move method to sphere (see bug report 720825) Added capsule shape helper class (for step detection tests) Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
10 Years Ago
Terrain base map compression in DX11; saves ~126 MB from vram; speeds up lowest quality terrain and pvt
10 Years Ago
Fixed ragdolls floating away from where they were
10 Years Ago
Added cape to scene and textured. Cape in ZBrush scene.
10 Years Ago
Line-up material adjustments. Added cape to Owl.
10 Years Ago
Fixed black beenie skin
10 Years Ago
Elvis updates: New run anims Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
10 Years Ago
Train tracks greybox set road set pivot unfuck
10 Years Ago
Manifest building fix
10 Years Ago
More refactoring
10 Years Ago
- New mission system can now spawn items in random positions from the scriptable object definitions
10 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
10 Years Ago
tweaked grass shader on test court. rebuilt bush walls. re-sized court and court collision. tweaked materials, working on skybox
10 Years Ago
More refactoring
10 Years Ago
Fucked off old UI code.
10 Years Ago
- Mission scriptable object/building work
10 Years Ago
Hooked up flow better. Fucking off Old UI stuff now.