242,350 Commits over 3,867 Days - 2.61cph!

32 Days Ago
Expose places for editor tools to interact with ActionGraphs in resources
32 Days Ago
Remove a bunch of the buggy water check logic. Just parse radioactive status of water on drink/fill requests
32 Days Ago
Remove stepcount from physics interface, don't need to be calling into native to set this
32 Days Ago
▄▋▌▍ ▍▋▉█▉▌ ▇▋▄▄▄▇▌ - ▅▇▍▍▊▊▊ ▌▍▄▉▅▌ ▊▍ ▇▌▌▊▆▋▅▄▋▄ ▉▅▊▅▍ █▊█▍▉ - ▆▋▇▇▅ '▆▄▄▊▄ ▆▊ ▅▇▇▆▅▇' ▄▅▍▆▆▌ ▄█ ▍▋▍▉▌▊▌ ▄▋▉██▉ ▄▊ ▅▇ ▊▋▍ ▍▇▋▋▇▆█ ▋▉▍▉▉▆ ▊▆▇▄▅▅▊▋ ▅▊▌▌▋▋▄▉ ▌▍▉▄▅█▊▍▅▆ ▉▆▅█▋▄▌ ▅▍▌▇▄▆▉▅▅ ▌▋▍▍ - ▉▉▇▆▋ '▄▍█▅▆▉ ▇▍▌▉█▊▋▌▋ ▍▉▌▆▆▌▊▄' ▍▄▊▌▄▅ ▊▄ ▌▍▊▊▄█▄▋▆▍ ▄█▍▋█▄ ▌▅ ▄▄ ▋▅▍ ▍▇▌▉▄▉▋▇ '▋▅▉▉▋ ▄▅▊█▉▅' ▍▇▋▆▅▅
32 Days Ago
Radtown: Enabled mesh collider on toxic water surface Raised second radioactive water source to extend higher up S2P
32 Days Ago
Stick org icon next to asset info https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_C9MXtG8BHu.png
32 Days Ago
Merge: from pool_container_telem Tests: took telem info from craggy, procgen 4.5k and saved procgen map. Built all modes in editor. Built standalone server exe.
32 Days Ago
Some changes on the new radioactive body drinking detection. Closer.
32 Days Ago
Buildfix: properly exclude command from non-editor builds Tests: built all modes in editor. Built standalone server.
32 Days Ago
Initial cloud browser, separate from asset browser https://files.facepunch.com/alexguthrie/1b2411b1/sbox-dev_H2QXLFoiGB.png
32 Days Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
32 Days Ago
Clothing Updates
32 Days Ago
Fixed radioactive water poisoning sound trying to access a higher index by accident
32 Days Ago
Fixed editing method graphs
32 Days Ago
Fix "Break into separate components" on a deactivated Prop component not restoring procedural components
32 Days Ago
Added null check in CalculateInventoryRadioactivity to prevent NRE when updating player inventory radioactivity
32 Days Ago
Fixed broken bota bag prefab Ensured it has correct container to support rad water
32 Days Ago
Update: added editor-only print_memory_overhead cmd - Marked that it gives estimates, not accurate results Tests: ran on craggy - got simlar results to print_memory
32 Days Ago
More stages
32 Days Ago
Fixed wood piles being set as ore
32 Days Ago
world_update_2 -> radioactive_water
32 Days Ago
Added Prefabs/Templates for a bunch of useful stuff
32 Days Ago
Fixed inconsistent padding on header bar between LeftCenter and Center layouts
32 Days Ago
Tweak incapacitate vision block duration. Add fade in/out for effect.
32 Days Ago
Fix player sliding around sometimes. Abilities now have more control over the player. Added LaunchAbility and updated Jump Pad to use it to launch you along a perfect trajectory.
32 Days Ago
Only append quotes to clipboard text when pasting into property where it's not already likely valid json, resolves Facepunch/sbox-issues#6496
32 Days Ago
Update: print extra mem held by containers in Pool Tests: took a couple snapshots on craggy, fresh 4.5k procgen + 4.5k procgen save
32 Days Ago
-Shield Texture tweaks
32 Days Ago
Update: Pool can track container capacity memory overhead - Implemented as an editor-only feature to avoid adding overhead in release I needed to confirm that we don't keep around giant lists/buffers in the pool. Tests: entered play mode in editor
32 Days Ago
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
32 Days Ago
Ginnle NPC Intro Dialogue
32 Days Ago
▍▋▄ ▅▋▅█▌▅▌█▊█▍ ▅█▉▇▊▉▇▄▄▆ ▆▉ ▌▋▊▄▊ ▌█▅█▉ ▌▇▉▋ ▄▉▅▅█▇▌▄ ▄▍▌█▊▆▍▍▋▋▍
32 Days Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
32 Days Ago
Minor improvements (#2120)
32 Days Ago
Revert "Merge remote-tracking branch 'upstream/get-type-remove-cache'" This reverts commit 16f9e5de46448d334f13aea853ae6d13b3d36581, reversing changes made to 608fac6f22814e3eeb4609c80c0b5f08205e24ed. Keep the cache but add a way to rebuild it properly
32 Days Ago
Update spanish.lua in the terrortown gamemode (#2118)
32 Days Ago
Fixed attempt to index global 'sam' (a nil value) (#2121)
32 Days Ago
Additional checks for ice sheets to avoid rivers
32 Days Ago
basis of water flow terraindata - compressed y-axis rotation of a world-aligned forward vector to a byte (about 0.71 degree error) in -pi to +pi range
32 Days Ago
Fixed some additional oddities where rivers meet ocean
32 Days Ago
Mostly working, can't edit graphs
32 Days Ago
Fixed several GenerateOceanTopology oversights
32 Days Ago
Update playground_testing.scene
32 Days Ago
Basic jumppad
32 Days Ago
Compiling again
32 Days Ago
-Shield Prefabs
32 Days Ago
-Shield world model prefab + LOD and pivot changes
32 Days Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
32 Days Ago
Fix fireball isStationary compile error when compiling in None mode
32 Days Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire