156,498 Commits over 4,536 Days - 1.44cph!

12 Months Ago
Bugfix: path migration fixes - get rid of UI_StoreItemOverlayPage paths, since they're not used atm and might not be needed - make sure Takeover's page prefab gets assigned the right bundle
12 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
12 Months Ago
merge from store_atlases/v2
12 Months Ago
Fixed some store blurry icons
12 Months Ago
Update: overwriting all modified assets with copy from main Tests: none, will upgrade them next
12 Months Ago
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12 Months Ago
Merge: from main Will need to copy all prefabs from main in next CL to ensure nothing's tarnished
12 Months Ago
Connect to the coordinator on init and leave on remove When you find a target that you want - register it as yours, this prevents other boats from taking it
12 Months Ago
Boat coordination system setup Provides an avenue for boats to claim/unclaim targets, this prevents lots of boats from dogpilling on a single target
12 Months Ago
Compile errors
12 Months Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
12 Months Ago
Add more profiling
12 Months Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
1 Year Ago
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1 Year Ago
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1 Year Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
1 Year Ago
merge from store_atlases/v2
1 Year Ago
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1 Year Ago
Merge from replace_parallel
1 Year Ago
Merge from main
1 Year Ago
Merge from httpimage_cache
1 Year Ago
Merge from refcounting
1 Year Ago
String lights
1 Year Ago
Revert minimum mipmap level to 7
1 Year Ago
Alias sdk_lightmappedgeneric_dx9 to lightmappedgeneric Change DHTML/HTML console message "source" color Merge ConCommandHash stuff from x86-64 Pull Request: Fixed missing Server Browser localization Main menu adjustments * Use localized string for "server not responding" for favorites * Adjust blue colors in server browser to be consistent with each other, including hover colors, and be slightly darker for better contrast with white text * Adjust "Search servers by IP" menu in favorites tab CurTIme to double List of changed symbols: (float=>double) * CBaseServer::GetTime, GetTickInterval, m_flTickInterval * IServer::GetTime, GetTickInterval * CClientState::GetTime, m_tickRemainder * C_BasePlayer:GetTimeBase * CPrediction::RunSimulation * CBasePlayer::SetTimeBase, CBasePlayer::GetTimeBase * CGlobalVarsBase::curtime, interval_per_tick Fixed a bunch more compile warnings Close spawn/context menus when main menu is open Also disallow F1 to open spawnmenu in main menu Call Remove instead of Close for toolstips, if Close is not defined More compile warning fixes
1 Year Ago
Adding split up cannon mesh fbx to cannon branch
1 Year Ago
updates to various weapon entity positions
1 Year Ago
merge from fix_stability_cascading_updates -> main
1 Year Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
1 Year Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
1 Year Ago
Only allow StartMotion() when IsDynamic is set
1 Year Ago
merge from naval_update
1 Year Ago
Fix up dismount points on cannons and cannonball LODs
1 Year Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
1 Year Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
1 Year Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
1 Year Ago
merge from clamp_mipmap_reduction -> main
1 Year Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
1 Year Ago
swapped the surface for the painted one
1 Year Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
1 Year Ago
boat building station lods
1 Year Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
1 Year Ago
Merge from boat_building
1 Year Ago
grenade animation updates - throw anims
1 Year Ago
setup 3p player update minicrossbow animations
1 Year Ago
rotated cannon and removed lod setup on the prefab for now.
1 Year Ago
Removing split cannon fbx(subbed to wrong branch)
1 Year Ago
cleaned up some dead code in playerboat controls
1 Year Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
1 Year Ago
Rifle anim updates