135,958 Commits over 4,444 Days - 1.27cph!

2 Months Ago
- Fixed search bar styling issues - More minor polish (some anims)
2 Months Ago
2 Months Ago
Light dye sets
2 Months Ago
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
2 Months Ago
Part2
2 Months Ago
Part 3
2 Months Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
2 Months Ago
More beard setup
2 Months Ago
Fixed players being able to access TC through the vending machine
2 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Months Ago
merge from fix_hover_loot_attachments -> main
2 Months Ago
merge from fix_privaddfriend_vis
2 Months Ago
add usedistance range check
2 Months Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
2 Months Ago
merge from main
2 Months Ago
Short beard setup wip
2 Months Ago
merge from workshop_emission_intensity
2 Months Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
2 Months Ago
merge from fix_cui_drabble_nre -> main
2 Months Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
2 Months Ago
updated mortar animation idle pose
2 Months Ago
merge from fix_forceaddtoteam -> main
2 Months Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
2 Months Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
2 Months Ago
merge from fix_itemcontainer_take_leak -> main
2 Months Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
2 Months Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
2 Months Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
2 Months Ago
Fix smoke grenade manager returns driving me crazy
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Support food on corpses again
2 Months Ago
Save a few pennies in SmokeGrenadeManager::Move
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Space
2 Months Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
2 Months Ago
Lower mortar deploy angle check to only allow placement on flat ground
2 Months Ago
Salvaged Icepick inventory sounds and weapon audio polish
2 Months Ago
Add mortar deployment guide prefab
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix mortar deployment NRE, fix socket mods using the wrong layers
2 Months Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
2 Months Ago
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
2 Months Ago
- Deselect support - Format changes
2 Months Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
2 Months Ago
added a little low wall to the penthouse greybox separating kitchen/living
2 Months Ago
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
2 Months Ago
this probably fixes it
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
industrial electric furnace - reduced AO to 512