147,554 Commits over 4,444 Days - 1.38cph!

11 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
11 Months Ago
T2 primitive and T3 vanilla
11 Months Ago
Update T2 and T1 Primitive
11 Months Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
11 Months Ago
merge from main
Rin
11 Months Ago
Minor biome changes
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Fix player models not being removed from the instance list when disconnecting from servers
11 Months Ago
Phrases
11 Months Ago
merge from new_menu
11 Months Ago
Store localization
11 Months Ago
Steam inventory and workshop screens localization
11 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
11 Months Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
11 Months Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
11 Months Ago
Added varied crate spawner grid
Rin
11 Months Ago
Restoring more Craggy Island features
11 Months Ago
merge from new_menu
11 Months Ago
Fixed remaining Application.isPlaying using the wrong namespace
11 Months Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
11 Months Ago
merge from new_menu
11 Months Ago
Fire store init NRE
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from phrase_applybutton
11 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
11 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
11 Months Ago
Add -> TryAdd in BuriedItems
11 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
11 Months Ago
Reduce texture size and/or enable compression on some textures
11 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
11 Months Ago
Premium icon doesnt use global mip map limits
11 Months Ago
New scene2prefab flatten hierarchy logic that actually flattens things
11 Months Ago
Fixed orientation breaking bits of it.
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from new_menu
11 Months Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
11 Months Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
11 Months Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
11 Months Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
11 Months Ago
Fixed editor perf issue with UI blur material
11 Months Ago
Restored sofa and retro toolcupboard store page assets
11 Months Ago
Store analytics, added sources on all item grids
11 Months Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
11 Months Ago
Restored sofa store assets
11 Months Ago
don't interpolate atmosphere density stuff when live editing
11 Months Ago
Added store.printGeneralStore
11 Months Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
11 Months Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs