130,909 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Fixed LastKnownArea not updating for players Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
2 Years Ago
CRT'esque frame using the new vignettes instead of a texture.
2 Years Ago
UI progress
2 Years Ago
Reset render.EnableClipping to false on map shutdown Add safeguards against not popping PushCustomClipPlanes Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call. Fixed an issue with handling of asset:// URLs
2 Years Ago
Added PPS classic vignette mode to SharpenAndVignetting as option
2 Years Ago
Updated Pixel SMG Charm
2 Years Ago
UI progress
2 Years Ago
Charm setup for custom smg
2 Years Ago
Alfie's pixel SMG charm setup
3 Years Ago
backup
3 Years Ago
Cherrypicked serialization fix
3 Years Ago
resources and biome polish
3 Years Ago
Log tweak
3 Years Ago
Added support to connect to server via query port (used by steam://connect URLs)
3 Years Ago
Fixed Cathode effect settings serialization
3 Years Ago
merge from spraycan_reskin_fix
3 Years Ago
merge from BradleySafezoneFix
3 Years Ago
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3 Years Ago
Added existing 'exclaim' anim as cinematic gesture.
3 Years Ago
new lakeside topology to facilitate spawning decor by lava lake
3 Years Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
3 Years Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
3 Years Ago
Tweak because white on blue bg is pretty retro
3 Years Ago
Added talking cinematic gestures (same as used in cinematic_play) Added "hold_relaxed" cinematic gesture - uses relaxed idle hold type pose override for weapons/items
3 Years Ago
Few more UI elements.
3 Years Ago
UI progress
3 Years Ago
Updated generic circle charm
3 Years Ago
UI files & scene backup
3 Years Ago
Merge from cinematic_gesture_chaining
3 Years Ago
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3 Years Ago
Post profile
3 Years Ago
SetControlPointOrientation can accept an angle instead of 3 vectors
3 Years Ago
Update weapon_medkit.lua Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
3 Years Ago
Baseline
3 Years Ago
Added Beancan charm
3 Years Ago
FireBullets calls DoImpactEffect on active weapon serverside This mimics clientside behavior. Restore value of render.SetLightingMode on map shutdown Steamworks 1.57 update fixes
3 Years Ago
Added "setaccessoryid" console command for testing
3 Years Ago
Updated boots charm
3 Years Ago
Added generic circle charm
3 Years Ago
Cherry picked 80936, 80937, 80949, 80950 (color grading masking)
3 Years Ago
Reload player belt weapons as part of reset.
3 Years Ago
Added customized/clean cathode plugin
3 Years Ago
merge from reloadweapons_command
3 Years Ago
Added reloadweapons command. Reloads all weapons in belt to max ammo.
3 Years Ago
Added emission to terrain splat config and shader sampling
3 Years Ago
Can assign a default loadout to give the player when starting test arena. Give it again when pressing reset.
3 Years Ago
lava lake bergs and sheets variants made from iceberg set (autospawn prefabs)
3 Years Ago
levels backup
3 Years Ago
Indoor area move/cover points
3 Years Ago
merge from facepunch_pool_2.1