126,100 Commits over 4,171 Days - 1.26cph!

3 Years Ago
Extended the locomotive coupling points a little further out from the main model
3 Years Ago
Do not allow dropping content into items that are inside locked containers (e.g. adding water to a water jug inside a locked container).
3 Years Ago
Fixed NRE in StopSounds if wagon was destroyed while unloading
3 Years Ago
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
3 Years Ago
WIP connection point details on the nexus map Fix look rotation is zero messages more Fix ferry only wanting to travel to full servers
3 Years Ago
Don't show Open interaction from the wagons anymore once they're empty
3 Years Ago
Prefab to make lines that connect between each slot
3 Years Ago
Changed some locomotive and workcart cabin lights to be based off whether the engine is on, instead of the headlights state
3 Years Ago
Hooked locomotive cabin lights up to headlights as well
3 Years Ago
Enabled GPU instancing on light mats, set up locomotive instrument panel emissive to turn on/off with headlights
3 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
3 Years Ago
Increased size of radio station picker UI
3 Years Ago
basic setup for flash effect
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Unloadable start/end sounds Fuel wagon hatch sounds
3 Years Ago
Fixed NRE on OrePalneRenderers
3 Years Ago
Re-enable TargetEntity in Feedback reports
3 Years Ago
Set up the updated ore hopper FX
3 Years Ago
shockwave addition test
3 Years Ago
hooked up flashbang effects/sound
3 Years Ago
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3 Years Ago
Flashbang boom draft/placeholder
3 Years Ago
flashbang logic and line of sight checks reduce flash effect if air bursted reduce flash by 75% when looking away
3 Years Ago
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3 Years Ago
Temp working files backup
3 Years Ago
Updated furnace slots & ui formatting
3 Years Ago
flashbang progress
3 Years Ago
Added alternative overlay mode.
3 Years Ago
Added sll
3 Years Ago
backup
3 Years Ago
Powerplant / refined environment volumes
3 Years Ago
Merge from main
3 Years Ago
Remove team system
3 Years Ago
Added some support lights and wires to harbors
3 Years Ago
Colors and tweaks to get it closer to the target look
3 Years Ago
vm molotov - 1st pass anim & animator setup with new functionality
3 Years Ago
Airfield / replaced heaters with ones that have heat sources
3 Years Ago
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3 Years Ago
Added new pet specific idle state. Back away in idle state too.
3 Years Ago
Merge from main
3 Years Ago
Refactor the back away code so that it can be used in multiple states
3 Years Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next
3 Years Ago
Only allow teleport or back off if target is owner.
3 Years Ago
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
3 Years Ago
Added max control distance, load default AI state when out of it.
3 Years Ago
Set pet command max distances
3 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
3 Years Ago
merge from main
3 Years Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
3 Years Ago
Fixed remaining edge cases of left / right confusion at rail intersection points