195,899 Commits over 4,110 Days - 1.99cph!

3 Years Ago
timber mine source file changes
3 Years Ago
re-skin materials gingerbread_floor textures
3 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
3 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
3 Years Ago
Rust+ page and assets
3 Years Ago
merge from harmony_qol
3 Years Ago
merge from attachment_item_move
3 Years Ago
phrases
3 Years Ago
Update EntityMenu with the new cards_play token from 76333 - needed a CodeGen
3 Years Ago
merge from main
3 Years Ago
▉▆▋▋▉ ▋▍▆▄▅▉▆▍▊▄_▄▄▅▊▉▍▋▋▆▇▌ ▍▋▊ ▆▆▌▉▍█▉▉▌▉_▊▄▊▊▄▄▅▄▇▉▍▌▊▄▊▌ ▌▉█▇▊▌▅ (▊▌▌ ▊▋▍▆▉▉▅▊▄▉_▆▄▊▅▆▌▊▅▋▇▉ ▋ ▌▅ ▉▍▄▉▍▋▌▄▋▅ ▇▇▅▅▄▇▊ ▄▄▄▊▋▌▆▄▋▅ ▄▍▉▇▌▌▌▊▉█▊)
3 Years Ago
merge from main
3 Years Ago
S2P ferry terminal
3 Years Ago
ferry terminal scene cleanup
3 Years Ago
drawbridge latest - backup
3 Years Ago
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
3 Years Ago
Updated wire fence prefabs with damage triggers + movement drag
3 Years Ago
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
3 Years Ago
Fixed a remaining bug in how the dealer handles soft 17
3 Years Ago
Merge Main -> MoreCabooseFixes
3 Years Ago
Merge from media_projects/prototype_17
3 Years Ago
Merge in p17 cinematic assets
3 Years Ago
Fixed conflict between the card game "play" action text token and the main menu "play game" text token which is also just "play". Renamed mine to cards_play.
3 Years Ago
Minor fix for the way the dealer handles aces, now implementing the Soft 17 rule correctly
3 Years Ago
Remapped drumkit MIDI to more closely match standard MIDI conventions
3 Years Ago
Merge MoreCabooseFixes -> Main
3 Years Ago
Fixed poker table NullReferenceException when trying to play
3 Years Ago
Finally maybe an acceptable top topology for the flame mesh
3 Years Ago
D# on the drumkit is now bound to a high tom (was bound to snare which is already covered by G#)
3 Years Ago
Editor fixes
3 Years Ago
Replaced turnstile FBXs with prefabs in the scene
3 Years Ago
Added Turnstile
3 Years Ago
Added a cowbell to the drumkit (mapped to octave up+D) Made a MIDI mapping panel on the NoteBindings asset to more efficiently diagnose and modify MIDI mappings
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Scene backup
3 Years Ago
Fix trumpet b3 start pitch being off by 1 semitone
3 Years Ago
Added option to disable the use closest midi behaviour per instrument Added option to add additional MIDI codes to a note
3 Years Ago
Show the player's current card value in the main UI at the bottom. Removes confusion when look at scores when you have a split
3 Years Ago
Add an option to test MIDI inputs from the MidiJack editor window
3 Years Ago
▅▊▊▉ ▅▅▊▊▋▇ - ▌▋▇ ▆▍▆▍▉█ ▍▆▅█▆ ▅▆▍▄ ▋▉▇▉▆?
3 Years Ago
Merge Main -> MoreCabooseFixes
3 Years Ago
merge from MoreCaboseFixes
3 Years Ago
Fixed missing DoPrepare labels the static BlackJack machine (for modders), also fixes MissingReferenceException when running DoPrepareAll
3 Years Ago
Models\Structures\walkways Models\Structures\warehouse Models\Structures\watch_tower_a Models\Structures\water_tower_collapsed c l e a n u p
3 Years Ago
Models\Structures\wind_turbines cleanup Deleting export folder, Renamed WORK folder to sources, moved contents from Models to task folder root. Work files still need cleanup @Matt
3 Years Ago
merge from MoreCaboseFixes
3 Years Ago
Models\Structures\wiring cleanup
3 Years Ago
Models\Structures\wooden_buildings cleanup
3 Years Ago
Models\Structures\wooden_walkway cleanup