195,866 Commits over 4,110 Days - 1.99cph!

3 Years Ago
Increased caboose decay time to 4x whatever TrainCar.decayminutes is set to. The default is 30 minutes, which puts caboose at two hours. Note that decay only starts when no one is nearby, and resets if someone boards the train.
3 Years Ago
Fixed dynamic bet bug + dynamic bet now remembers the player's last bet amount
3 Years Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
3 Years Ago
Fix "don't have enough scrap" message popping up and immediately disappearing.
3 Years Ago
Disable the editor free scrap
3 Years Ago
Re-add the minor blackjack halloween thing
3 Years Ago
If the player has split and gets to 21 on the first hand, switch automatically to the other hand. Previously was bugged, and automatically ended both hands.
3 Years Ago
Refresh to the new dealer expression right away as the round ends, to align it with the audio
3 Years Ago
Minor spelling fix
3 Years Ago
Handle cases where one ace valued at 11 but other ace(s) valued at 1 is the optimal play
3 Years Ago
Fixed being able to bet over the max using the alternate betting input
3 Years Ago
Instead of dropping current bet as an item after save/load, pay it out to storage
3 Years Ago
Mesh & scene backup
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Scene + prefab backups
3 Years Ago
Fixed not being able to add TimelineConvarController to demo tracks (another merge issue)
3 Years Ago
Storage adaptor greybox setup
3 Years Ago
Backup
3 Years Ago
Reverse fresnel opacity fix
3 Years Ago
Merge from main
3 Years Ago
Fix Add Parent GameObject editor tool not working on parented objects
3 Years Ago
Properly fixed RecordFrameTime errors in editor
3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
merge into main
3 Years Ago
merge from main
3 Years Ago
don't hide effects in 3p when debugcam is active
3 Years Ago
Redo missing code that got lost to the git gods
3 Years Ago
Remove culled minilights from caboose dressing to fix "Missing light component" error spam
3 Years Ago
Removed all RendererBatch scripts from caboose dressing objects (please don't use RendererBatch on moving objects)
3 Years Ago
Mesh backup
3 Years Ago
Root merge
3 Years Ago
Backups + mat fixes + missing cine prefab
3 Years Ago
Merge from main
3 Years Ago
Fixed scientists leaving behind a backpack even if they were fully looted
3 Years Ago
Vertex alpha multiply fix
3 Years Ago
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
3 Years Ago
Remove graphics.HlodShadow and graphics.HlodDebug convars
3 Years Ago
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
3 Years Ago
Stuff for Bill
3 Years Ago
Newest shader again for debug
3 Years Ago
merge from performance_sampling (fixes)
3 Years Ago
manifest rebuild - build times
3 Years Ago
Jumpsuit Objs for Maxime
3 Years Ago
Bucket helmet updates
3 Years Ago
merge from /main/p17_muzzle_fix
3 Years Ago
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3 Years Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
3 Years Ago
glock 3p reload sound fix