195,812 Commits over 4,110 Days - 1.99cph!

3 Years Ago
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3 Years Ago
Polo shirt source updates
3 Years Ago
Created benchmark for fireballs
3 Years Ago
source files
3 Years Ago
improvements to tess factor calculations
3 Years Ago
TogglePlayerMovement Client RPC
3 Years Ago
added attack anims
3 Years Ago
More placeholder stuff
3 Years Ago
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3 Years Ago
art drop police made me do it
3 Years Ago
ferry terminal interior wip added some new ceiling light props
3 Years Ago
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3 Years Ago
Add Halloween Logo
3 Years Ago
displacement can be controller by vertex alpha
3 Years Ago
Polo Shirt Lods for Skinning
3 Years Ago
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3 Years Ago
Don't shrink the "10" card number, it just looks bad
3 Years Ago
Functional inputs UI for the small screens + other content on them. Better method for getting a list of current inputs.
3 Years Ago
Added some pipe detail
3 Years Ago
Added PipeMesh, renders a curvy pipe mesh given a set of positions
3 Years Ago
Some UI setup of the small screen, and other fixes
3 Years Ago
volume & voice limiting tweaks for inventory UI sounds
3 Years Ago
Fixed furnace volumetrics appearing incorrectly in furnace icons Added HideDuringRenderer array to PropRenderer component
3 Years Ago
Fix unassigned train parent triggers in this branch (due to creating the standard train trigger)
3 Years Ago
Unsaved
3 Years Ago
3 Years Ago
Fixed the console colours not working anymore in this branch
3 Years Ago
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3 Years Ago
Merge from static_group
3 Years Ago
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3 Years Ago
Code review: properly fix SetVisible not working on MeshCull components. Added a force optional paramter to SetVisible. MeshCull components were remembering their state when they were disabled, when entering the HLOD bounds LODComponents are told to become visible and then adjust based on LOD however MeshCull components would ignore this as their saved state wouldn't have changed. Once in this state the MeshCUll component would think it was disabled, but it's mesh was actually visible. This likely wouldn't have been problematic if the player came into range via a CullingVolume as the player would be closer to the renderer as opposed to hundreds of metres away in the case of a HLOD component, however I've applied the same fix in that case.
3 Years Ago
Changed halloween.enabled from ServerVar to ReplicatedVar so that client-side entities can check whether it's currently enabled.
3 Years Ago
Code review: use enabled state instead of ToggleEnabled method
3 Years Ago
Dynamic torch flame WIP
3 Years Ago
Merge from main
3 Years Ago
source file
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Rendering but no color or rotation
3 Years Ago
ferry terminal interior wip
3 Years Ago
Fixed caustics bugs, caustics also now show underneath the water plane.
3 Years Ago
merge from scarecrow_ai
3 Years Ago
throw&aimtweaks
3 Years Ago
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3 Years Ago
Scarecrow breathing audio toggles
3 Years Ago
AI target/hostile checks for scarecrow targets
3 Years Ago
merge from scarecrow_ai
3 Years Ago
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