195,816 Commits over 4,110 Days - 1.99cph!

3 Years Ago
Tank Top and V Neck files for skinning
3 Years Ago
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3 Years Ago
▇▌▆▋▆▊▅ ▄▄▋▍ ▊▌ "▌▄▆█▉▉▋ ▆▌█▋ ▆▇▇▊▊" (▆▅▆▍▄▅█▍▆▋▄ ▄▄▆▋▅ ▆▅▇▍▇▋▋ ▇▄▍ █▇██▍) ▇█-█▋▉▊▋▋▊▉ ▆▅▋█ (▊▅▊▋ ▉▄▆▍ ▋▆▉ █▍▌▅▋▅█ ▋▋▋▊ ▊█▅▉▉ ▇▊█▅▉▍▍▇▋)
3 Years Ago
Scene tweaks, prefab + material backups
3 Years Ago
HQ candle prefab tweaks (updated vfx)
3 Years Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
3 Years Ago
Death screen icons and text for all the train cars
3 Years Ago
Missing file
3 Years Ago
Added Caboose to the train population spawn list
3 Years Ago
Merge Blackjack -> Caboose
3 Years Ago
New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
3 Years Ago
End the round properly if the player has blackjack + code formatting
3 Years Ago
Remove editor only framerate cap debugging
3 Years Ago
Rework how we store the framerate cap to fix some issues with the menu cap
3 Years Ago
Halve the time between Blackjack rounds
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
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3 Years Ago
Cherrypick #75484
3 Years Ago
Scene backups
3 Years Ago
Fixed missing legs on small oil
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Fixed payout rules, add a rule about aces when doubling down
3 Years Ago
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3 Years Ago
Unsaved
3 Years Ago
Merge from halloween2022
3 Years Ago
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3 Years Ago
Don't hide the card when doubling down. It seems that most places do it face up, so let's do that too, it's simpler as well
3 Years Ago
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
3 Years Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
3 Years Ago
Warehouse wip
3 Years Ago
compile errors
3 Years Ago
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3 Years Ago
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3 Years Ago
Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
3 Years Ago
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3 Years Ago
Rearranged turret TargetScan() to early exit before raycasts
3 Years Ago
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3 Years Ago
Add console command to spawn multiple linked IO entities
3 Years Ago
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3 Years Ago
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3 Years Ago
Tidied up mesh class
3 Years Ago
Legacy skeleton
3 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
3 Years Ago
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3 Years Ago
Scene backup
3 Years Ago
Fixed Jacko lanterns interior lights taking 58 minutes to reach full brightness
3 Years Ago
Temporarily reverted Additive HDR shader to earlier version for merge purposes
3 Years Ago
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3 Years Ago
Tessellation fix