125,772 Commits over 4,171 Days - 1.26cph!

3 Years Ago
Fix where the wipeId is written to the .sav
3 Years Ago
Fix analytics DB not closing when serve shuts down NRE fix when BaseEntity is saved
3 Years Ago
Locomotive + Industrial menu background videos
3 Years Ago
Clamp gun turret movement properly
3 Years Ago
Compile fixes
3 Years Ago
Filter buffer UI process
3 Years Ago
Filter calc fix
3 Years Ago
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3 Years Ago
Shifted from using subemitters on the rocket projectiles
3 Years Ago
Auto-hover more closely to the desired height
3 Years Ago
Add a small delay before opening the doors when arriving at a floor
3 Years Ago
Rocket trails WIP Animation helper tweaks
3 Years Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
3 Years Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
3 Years Ago
Remove gun cam on server side
3 Years Ago
Save/load fixes
3 Years Ago
Proper delays and fixes
3 Years Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
3 Years Ago
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3 Years Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
3 Years Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Change PTZ zoom to cycle through presets like binoculars
3 Years Ago
Silo prop dressing progress
3 Years Ago
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3 Years Ago
Merge Misc Fixes Feb23 -> Main
3 Years Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
3 Years Ago
Add unique wipeId to each player so we can identify players across wipes without using steamid
3 Years Ago
Rocket WIP
3 Years Ago
Created LODs and colliders for the silo hatch Moved silo hatch to a correct position
3 Years Ago
Give each wipe a unique GUID and embed it as an optional value in the .sav
3 Years Ago
More EOS pinning improvements
3 Years Ago
Merge from main
3 Years Ago
Updated BSDF borrowing from HDRP; setting the stage for anisotropy, translucency, irisdiscence, clear coat etc
3 Years Ago
Set up helper animations for rocket FX
3 Years Ago
Adjust zoom speed to change much slower Adjust pitch/yaw clamps for PTZ camera Update crosshair color to be more visible Fix client/server compile
3 Years Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
3 Years Ago
EACServer experiments / debugging (continued)
3 Years Ago
refactoring wip
3 Years Ago
merge from cliffs_collider_pickup_fix
3 Years Ago
merge from cave_large_hard_terrain_fix
3 Years Ago
Drone and PTZ Cam techtree setup
3 Years Ago
manifest
3 Years Ago
office lift buttons
3 Years Ago
added the elevator shafts prefabs to the scene S2P
3 Years Ago
Directional material effect on industrial pipes is now more spaced apart and moves slower
3 Years Ago
Crafter no longer plays looping audio all the time, only while a craft is taking place
3 Years Ago
Merge from crafter_improvements