140,983 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
2 Years Ago
Added temp colliders to all harbor_1 grounds prefabs
2 Years Ago
Add info on a collider name to the IsSeatClipping error
2 Years Ago
Fixed editor-only list check in Pool.Free
2 Years Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
2 Years Ago
sks vm prefab & test base rig file wip
2 Years Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
2 Years Ago
Ensured approach nodes list is initialised Added second harbor to test scene
2 Years Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
2 Years Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
2 Years Ago
▌▄▋▉▄▋ ▅█▋▅▅▊▍▇
2 Years Ago
Merge from main -> harmony2
2 Years Ago
More potential crash fixes to do with texture loading
2 Years Ago
sks vm prefab wip
2 Years Ago
Add ping results to server & client analytics
2 Years Ago
Add `ping_region_code_override` convar for servers to manually override their region
2 Years Ago
.meta files Compile error
2 Years Ago
Add "Estimate Ping" button to browser
2 Years Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
2 Years Ago
player update. exported/setting up guitar anim set
2 Years Ago
Parse region tag out in serverinfo
2 Years Ago
return IPingRegion instead of a string fix region code not set inside tags
2 Years Ago
Raycast distance fix from earlier
2 Years Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
2 Years Ago
Fix symlinked autorefresh not working
2 Years Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
2 Years Ago
▄ ▅▍▆▊▄▍█▉▉▄▄▉ ▊▇▇▄▆▍▉▋ ▉▅▉▋▆▊ ▍▅▅▆▊▄ ▊▅▅▌▋▍▆ ▇▍▆ ▍▍▆▇▄▋▊▍ ▌▊▍▍▉▍▇
2 Years Ago
merge from main
2 Years Ago
█ ▄▄▋▉▌ ▌▍ ▊▄▍▊▋▄█ ▍▅▍ ▋▌▌▌ ▍▅▅▋▊▉▆▉▊▋ ▆█▊▌ ▄▄▋▆▍▄▆ ▅▆▅▍▍▄▋▅▋▉ ▉▉▉▄▍▊▋▆▆▊▅▇▅█
2 Years Ago
S2P oilrigs
2 Years Ago
more collision prep
2 Years Ago
Replaced church prefab in the scene
2 Years Ago
Prefab setup for the church
2 Years Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
2 Years Ago
Removed button active usage and power consumption
2 Years Ago
Fixed large oilrig gas room roof being see through
2 Years Ago
deleted phantom elite crate from CraggyIsland following 94119
2 Years Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
2 Years Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
2 Years Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
2 Years Ago
▇ ▋▉█▆▄ ▊▇▉▋ █▄▉▄▍▇▊█▄▅▉▋▋█▊▊▅▅▆ ▇█▆▅▌▍▌▇▍█▄▋▅▍▇ ▄ ▄█▉▉ █▆█▇ █▉▊▍▅
2 Years Ago
merge from cine_anims
2 Years Ago
merge from sense_purge
2 Years Ago
Prevent electrical branch from draining power when nothing is connected to its left side
2 Years Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
Increase not-attacked timeout duration
2 Years Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
2 Years Ago
Codegen
2 Years Ago
reverting a material changes to main's version
2 Years Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup