193,483 Commits over 4,079 Days - 1.98cph!
[D11] Clear generated textures during server world generation
Fixed mortar blue and green being on the incorrect layer (fixes groundwatch issues also)
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[D11] Fixed chat text flashing on screen for a few frames when Xbox Privacy settings has communication set to Block.
Fixes for harbor scene to prefab
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Added damage texture support to chassis
Fix some server/client compile errors
killplayer command now works on bots as well
Modules now show damage texture effect
Chinese lantern emission fix
Enable instancing on vehicle mat
Gong sfx trigger requires Melee/Bullet/Arrow damage (stops flamethrower triggering it)
Added a scroll gradient to the bottom of the stats
Merge from instruments (.mid file volume adjustment)
Adjust velocity calculation when opening .mid files
Adding explanation to SpawnPop params
Fix TestRidableHorse which had lost its spawnable script
Manifest rebuild after merge
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tweaked igniter volumes & collider to match updated model
merge from Lunar_2020_new
codegen for Igniter pickup
Add map notes to team info
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Updated improved terrain texturing (testing)
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Fixes for scene2prefab dynamic world spawning stuff
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Fix autoturrets retaliating against SAM sites when they accidentally get hit
updated module model/ texture/LOD
merge from Lunar_2020_new
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