193,219 Commits over 4,049 Days - 1.99cph!

5 Years Ago
Bandit town lantern.pillar emissive rework.
5 Years Ago
Blitting a mask for better dilation. Fixed bugs caused by compression.
5 Years Ago
Stripped obsolete stuff from wooden cabin prefabs.
5 Years Ago
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5 Years Ago
Fixed suspension extending forever when ungrounded
5 Years Ago
Bandit town merge fix 1/2
5 Years Ago
Airfield iteration & S2P Volume tweaks
5 Years Ago
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5 Years Ago
Added a generic play_notes stat
5 Years Ago
Don't automatically go into full keyboard mode for static instruments (has to be toggled with reload like held instruments) While in full keyboard instrument input mode, ignore InvNext, InvPrev, Slot1-8, Map and Compass inputs
5 Years Ago
fixed horse water detection
5 Years Ago
removed horse debugging
5 Years Ago
Set up 3-module and 4-module chassis types
5 Years Ago
Added instruments.printrecordingpath
5 Years Ago
Updated hair prefabs
5 Years Ago
MorphCache refactor for direct mesh swap
5 Years Ago
updating chassis 3 and 4
5 Years Ago
Merge scriptableobjects2
5 Years Ago
Added temporary hair eyebrow shapes
5 Years Ago
Setup note binding array on prefab at edit time
5 Years Ago
merge from main
5 Years Ago
more fixes made a bunch of physics calls non alloc hitchTrough collider has increased height
5 Years Ago
Merge from instruments
5 Years Ago
removing unused stuff on chassis 2
5 Years Ago
Trumpet vm tweaks
5 Years Ago
Moved wheel FX
5 Years Ago
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
5 Years Ago
Removed steering attack position match code
5 Years Ago
Merge vehicle visuals
5 Years Ago
Read-only on all hair meshes
5 Years Ago
update chassis 2 steering and driveshaft element
5 Years Ago
Update suspension to use Thai's changes
5 Years Ago
updated WIP modules
5 Years Ago
Merge axle changes
5 Years Ago
More chassis visuals work
5 Years Ago
[D11] Fixes and tweaks to LODs
5 Years Ago
acoustic guitar offset notes fix
5 Years Ago
updated axles rig
5 Years Ago
Restored bundle flags to pre-garry fucked everything up version
5 Years Ago
Renamed some folders
5 Years Ago
Show a status message in the console after pairing finishes
5 Years Ago
Disabled mesh compression on hair shapes
5 Years Ago
player anim source updates
5 Years Ago
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5 Years Ago
Exported out hair morph targets to individual meshes
5 Years Ago
Added a dilation method for resulting textures to fix artifacts.
5 Years Ago
[D11] + Another bunch of assets LOD tweaked/fixed. Mainly around the Compound.
5 Years Ago
[D11] LOD distance tweaks to holdable items
5 Years Ago
Reenable monster_flyer sounds
5 Years Ago
Restoring UpdateBundleAssignments